The Universal Render Pipeline (URP) is a prebuilt Scriptable Render Pipeline, made by Unity. Use this tag for questions related to URP in Unity3D.
Questions tagged [urp]
124 questions
7
votes
1 answer
How can I get a transparent game window in Unity using Universal Render Pipeline (URP)?
In the past, in Unity, you could use DwmExtendFrameIntoClientArea in Unity to get a transparent game window drawn on top of the desktop, making all game objects appear on the desktop itself. This was done using the legacy render pipeline.
Reference:…

Taranasus
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3
votes
1 answer
How can I fix these gaps in my outline shader?
My game uses very low-poly models for most of its geometry, and my current outline shader, which inverts normals and "scales up" the material, doesn't really cut it for this. Admittedly I have very little experience with shader graph but I'm trying…

obieFM
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3
votes
0 answers
URP Lit Shader breaks Static Batching
I'm using Static Batching to reduce Draw Calls, having the same material for the most part of the meshes rendered in the scene. I've also set the Static flag to true in all of these GameObjects, and so on the Static flag in the Player Settings. In…

JTorrentQuasar
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2
votes
2 answers
Change Color Lookup texture during runtime
I'm trying to change the texture and contribution of the Color Lookup module of the post processing stack in URP.
Initially I tried simply modifying the value like this:
private void SetTheme(int index)
{
if (index > 0 &&…

Deadzone
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2
votes
0 answers
Too many lights in one place! Unity URP 8 Max lights? Workaround?
I have a control panel with several lights and buttons with lights on it. I can't have more than 8 render due to URP's "per object limit".
What would be the best way to go about this?
Would using emissive materials be a workaround OR...
is there…

Carter Pickett
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2
votes
0 answers
How do I convert unity shader to URP?
So I found this shader on the internet, but apparently it doesn't work with URP, what do I add to it to make it work with URP? I don't know much about shaders. Kindly help me out.
Shader "Custom/Auto Tiling" {
Properties {
_Color ("Main Color",…

Hamza Amr
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2
votes
2 answers
URP unity2d How to set order in layer
I can't figure out how the order in the layer in the URP works. I see the Light order option but it doesn't work the way i want. For example, i need to impose light on wall

Nikolay
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2
votes
1 answer
Unity Sceneview quality worse than Gameview
So, basically I am trying to use URP for my project right now. However, i just noticed that the Scene View quality is rendering worse than Game View. I tryied to modified the settings in Project settings, but looks like nothings works. does anyone…

TheDigestif
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2
votes
1 answer
Make a URP renderer feature affect only the current camera
I'm making a renderer feature with a single ScriptableRenderPass. This renderer feature is present on a single 2D Renderer, like so:
and I have a single camera that is using this renderer, that only affects a particular layer of the camera:
The…

boooba
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2
votes
0 answers
URP Unity second camera (From other scene) not being detected for stacking
I'm using Unity 2020.3.21f1, Universal Render Pipeline
Hi, I'm new to this, I'm adding a second camera to my scene through using 'Don't Destroy on load'
The Previous scene (Scene1) Has this:
void…

Quentis
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2
votes
1 answer
Unity URP Blit Render Feature not rendering in Single Pass Instanced VR
My blit render feature works on the PC outside VR and in multipass rendering. But when rendering the shader in single pass instanced VR the left eye is grey and the right eye is black.
Here is my shader that is being used in the render feature. To…

William Whitehouse
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2
votes
0 answers
Achieving Unity Render Texture from Main Camera, on Universal Render Pipeline (URP)
Edit: I have no idea why someone devote this question, it's obviously a common issue but no solution found yet on Android, or VR devices.
It's a Quest 2 Unity URP related issue. I am trying to save the main camera view as render texture…

imleoson
- 142
- 11
2
votes
0 answers
Converting unity OnRenderImage() to URP
I am making a game with a pixelation shader. I downloaded this shader from the web, and it works with the default render pipeline. I want to use the URP for other purposes. When using the URP, the pixelation shader did not work. I narrowed the…

gbe
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2
votes
0 answers
Cannot find 2D option in unity Universal RP Project
I created a URP project in Unity 2020.3.6 and , I was thinking to create pong game with some URP effects, but i cannot find 2D option in hierarchy or Game Object tab
enter image description here
enter image description here
And When i Make a 2D…
2
votes
1 answer
Shader warning in 'Master': implicit truncation of vector type
I get these warnings whenever I save changes in any shader file.
It does not seem to relate directly to the shader files, since it works perfectly in a new project.
Unfortunately it seems impossible to open this "Master" shader and edit it, double…

Lyxodius
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