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The Google Play Console reports some crashes with the following stacktrace:

Exception java.lang.RuntimeException:
  at android.app.ActivityThread.performLaunchActivity (ActivityThread.java:3835)
  at android.app.ActivityThread.handleLaunchActivity (ActivityThread.java:4011)
  at android.app.servertransaction.LaunchActivityItem.execute (LaunchActivityItem.java:85)
  at android.app.servertransaction.TransactionExecutor.executeCallbacks (TransactionExecutor.java:135)
  at android.app.servertransaction.TransactionExecutor.execute (TransactionExecutor.java:95)
  at android.app.ActivityThread$H.handleMessage (ActivityThread.java:2325)
  at android.os.Handler.dispatchMessage (Handler.java:106)
  at android.os.Looper.loop (Looper.java:246)
  at android.app.ActivityThread.main (ActivityThread.java:8633)
  at java.lang.reflect.Method.invoke (Method.java)
  at com.android.internal.os.RuntimeInit$MethodAndArgsCaller.run (RuntimeInit.java:602)
  at com.android.internal.os.ZygoteInit.main (ZygoteInit.java:1130)

What I consider to be interesting is the fact that this crash only appeared on devices which did not install the application using the Play Store (according to the filter option in the Play Console). This also happens with my latest app version that I do not have published anywhere besides Google Play (5% staged rollout). Only four hours after I submitted the staged rollout, I got a crash report like above, again from an non-google-play installation.

I found another stackoverflow question that also mentions many crashes coming from non-google-play app installations, that also indicates that Firebase Crashlytics would not be able to pick up this sort of crashes that appear on my Play Console. And I also found this question that mentions the exact stacktrace I am getting, but the issue also is not reported with Firebase Crashlytics.

There is no recognizable pattern regarding the device information. I am reported crashes from Samsung, Oppo, Alcatel, Infix, and TCL. The crash only happened on >= Android 10 so far, while the app supports >= Android 5. The crash is reproducible when it appears on a device, so then I get multiple crash reports from the same device in a row.

Do you have any ideas how to further investigate this issue or what could be causing this kind of crashes?


build.gradle(:app)

android {
    compileSdkVersion 33
    defaultConfig {
        applicationId "one.two.three"
        minSdkVersion 21
        targetSdkVersion 33
        versionCode 22
        versionName "2.3.0"
        testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
        vectorDrawables.useSupportLibrary = true
    }
    buildTypes {
        release {
            minifyEnabled true
            shrinkResources true
            proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
        }
    }
    namespace 'one.two.three'
}

dependencies {
    implementation fileTree(dir: 'libs', include: ['*.jar'])  //actually redundant, I have no jar libs
    implementation 'androidx.preference:preference:1.2.0'
    implementation 'androidx.appcompat:appcompat:1.6.1'
    implementation 'com.google.android.material:material:1.8.0'
    implementation 'androidx.constraintlayout:constraintlayout:2.1.4'
    implementation 'androidx.legacy:legacy-support-v4:1.0.0'
    implementation 'androidx.vectordrawable:vectordrawable:1.1.0'
    implementation 'androidx.recyclerview:recyclerview:1.2.1'
    implementation 'androidx.cardview:cardview:1.0.0'
}
BenjyTec
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    any chance your app is using anything provided ie. by these google blobs that can not be available on some devices w/o google license? – Marcin Orlowski Mar 20 '23 at 11:10
  • @MarcinOrlowski Do you have an example what such a "blob" could be? I edited my post to also show all dependencies I am using. I think there is nothing special there. – BenjyTec Mar 20 '23 at 11:14
  • Well, Google Play Services is the first thing that comes to mind. – Marcin Orlowski Mar 20 '23 at 11:15
  • @MarcinOrlowski I see. No, I'm not using any special Play Services stuff, and also successfully tested the app on an Amazon Fire Tablet that comes without PS. Thanks for the hint though! – BenjyTec Mar 20 '23 at 11:21

0 Answers0