I'm trying to do a simple ray tracing assignment, in c# (ported from python). I've managed to make the sample code show the correct picture, but when I try and adapt it to my assignment something goes wrong.
If I knew what was going wrong I would post some code that I thought might help, but I have no idea where to start.
Basically my assignment outputs something like this:
http://i56.tinypic.com/2vcdobq.png
With specular highlighting on, and
http://i53.tinypic.com/2e1r38o.png
With it off. It's suppose to look something like:
http://i56.tinypic.com/2m7sxlh.png
My Phong lighting formula looks like:
Colour I = diffuse_colour;
Vector L = light.vector;
Vector N = normal; //FIXME!
Colour Is = diffuse_colour * light.intensity;
Colour Ia = new Colour(1,1,1) * light.ambient;
Colour Kd = specular_colour;
Colour Ka = Kd;
double Ks = sharpness ?? 0.4;
Vector H = Vector.unit(view + L);
//Phong Illumination
//I = KaIa + KdIs max(0,L.N) + KsIs (H.N)^n
I = Ka * Ia
+ Kd * Is * Math.Max(0, L.dot(N))
+ Ks * Is * Math.Pow(H.dot(N),200); //FIXME?
And I copied it from the working sample code, so I know it works.
Any thoughts would be great, because I'm stumped.