Why does gifs disappear before it loops again? there is a frame where after the gif animation is done it disappears and loops the gif again,
from ursina import *
app = Ursina()
enemy = Entity(model="quad", position=(3, 0), scale=(1, 1), collider="box")
class Player1(Entity):
def __init__(self, hp, attack, level, walking_gif, standing_gif,backwalking_gif, position) -> None:
super().__init__()
self.hp = hp
self.attack = attack
self.level = level
self.position = position
self.walking = Animation(
walking_gif,
position=position,
scale=(1, 1),
fps=60,
loop=True,
autoplay=True,
parent=self,
)
self.standing = Animation(
standing_gif,
position=position,
scale=(1, 1),
fps=60,
loop=True,
autoplay=True,
parent=self,
)
self.backwalking = Animation(backwalking_gif, position=position,scale=(1, 1),fps=60,loop=True,autoplay=True,parent=self,)
def disable_gif (self):
self.walking.enabled = False
self.backwalking.enabled = False
self.standing.enabled = False
def update(self):
player_ray = raycast(
self.position, (1, 0, 0), ignore=(self,), distance=0.6, debug=True
)
player_ray_back = raycast(
self.position, (-1, 0, 0), ignore=(self,), distance=0.6, debug=True)
player_ray_under = raycast(
self.position, (0, -1, 0), ignore=(self,), distance=0.6, debug=True)
if held_keys["d"] and not player_ray.hit:
self.disable_gif()
self.walking.enabled = True
self.x += 0.2
elif held_keys["a"] and not player_ray_back.hit:
self.disable_gif()
self.backwalking.enabled = True
self.x -= 0.2
elif held_keys["space"]:
self.y+=0.2
elif held_keys["s"] and not player_ray_under:
self.y-=0.2
else:
self.disable_gif()
self.standing.enabled = True
player1 = Player1(
100,
50,
10,
"Subzero_movements\subzero_walking_forward.gif",
"Subzero_movements\Subzero_Standning_stance.gif",
"Subzero_movements\Subzero_walking_back.gif",
(0, 0, 0),
)
def update():
# camera.position.x = player1.xm
camera.parent = player1
app.run()
#ladda ner hitting gifs och lägga de i attribut