I currently have a FBX animation model of a biped moving slightly forward (positive Z axis), turning around 180 degrees, and starting to run in the opposite direction (negative Z axis). However, I would like to completely mirror such animation, in other words, start heading the negative Z axis, and the turning forward the positive Z axis. This, preferably through 3dsMax.
I know what you must be thinking, "Why the hell doesn't he just rotate the transform component/object of his animation character??". Well, unfortunately the current code I am working on depends that the characters movement should be independent of the actual animation, among other limitations.
Apparently, according to our 3d designer here, there is no trivial "Rotate Animation" option in 3dsMax (does that check?), so I am looking for possible scripts that could help me out. Anyone ever heard of such solution? Thanks in advance.