I have a simple skeletal mesh created with Blender and I'm trying to export it in order to render it in OpenGL.
My question is: what is the simplest export format to use in order to analyze the mesh (especially the armature/bones) and render it in a C/C++ program?
I managed (without too many problems) to render the object in the mesh, so this is not a problem. I searched a lot and I tried different formats, but actually I'm facing difficulties with all of them. It would be great to use .obj
but, according to my researches, it does not support bones.
Thus, what format should I use to (easily) parse bones?