186

I'm studying C# by following the guides in MSDN.

Now, I just tried the Example 1 (here is the link to MSDN), and I've encountered an issue: why is the console window closing immediately once displayed my output?

using System;

public class Hello1
{
    public static int Main()
    {
        Console.WriteLine("Hello, World!");
        return 0;
    }
}
Davide Cannizzo
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user962206
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  • You can try opening with console. Drag and drop it on console and press "Enter". I assume its an EXE file. – Sajidur Rahman Jan 25 '18 at 19:16
  • If you are trying to DEBUG a command line program which is started by an external process, see this question: https://stackoverflow.com/a/23334014/3195477 – StayOnTarget Nov 26 '18 at 16:54

15 Answers15

310

the issue here is that their Hello World Program is showing up then it would immediately close.
why is that?

Because it's finished. When console applications have completed executing and return from their main method, the associated console window automatically closes. This is expected behavior.

If you want to keep it open for debugging purposes, you'll need to instruct the computer to wait for a key press before ending the app and closing the window.

The Console.ReadLine method is one way of doing that. Adding this line to the end of your code (just before the return statement) will cause the application to wait for you to press a key before exiting.

Alternatively, you could start the application without the debugger attached by pressing Ctrl+F5 from within the Visual Studio environment, but this has the obvious disadvantage of preventing you from using the debugging features, which you probably want at your disposal when writing an application.

The best compromise is probably to call the Console.ReadLine method only when debugging the application by wrapping it in a preprocessor directive. Something like:

#if DEBUG
    Console.WriteLine("Press enter to close...");
    Console.ReadLine();
#endif

You might also want the window to stay open if an uncaught exception was thrown. To do that you can put the Console.ReadLine(); in a finally block:

#if DEBUG
    try
    {
        //...
    }
    finally
    {
        Console.WriteLine("Press enter to close...");
        Console.ReadLine();
    }
#endif
selalerer
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Cody Gray - on strike
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    Alternately, you can use Console.ReadKey(); – PlantationGator Mar 26 '13 at 21:36
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    Personally, I prefer `if (System.Diagnostics.Debugger.IsAttached) Console.ReadLine();`. – Sameer Singh Nov 21 '13 at 08:28
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    Why does running without debugging change that behavior? You'd think it should be a more accurate experience, not less. – Kyle Delaney Sep 05 '17 at 00:31
  • @SameerSingh One more line of unnecessary code being compiled into your binary. I actually prefer this preprocessor approach. – Joel Aug 15 '19 at 18:50
  • @Joel Why should we, in general, care about that these days? – Alex Jun 05 '20 at 09:01
  • @Alex There's no "in general" here. It's all dependant on your usecase. When I worked in the automotive industry, any lines that weren't necessary to the software's function - shouldn't be in the final binary. That was standard compliance amongst our customers. For arguments sake, time-critical operations is key here. Imagine you're printing something in a function that's being called every 0.01s, that will eventually add up. – Joel Jun 05 '20 at 09:06
  • @Joel Makes sense, but your first comment felt like a very general comment :) – Alex Jun 05 '20 at 14:47
  • Use Ctrl + F5 instead to hold the console output – Farhan Mukadam Jul 20 '21 at 10:21
  • This does not work if you call Exit() from your code and thats how it ended. – Lightsout Dec 11 '21 at 01:18
77

Instead of using

Console.Readline()
Console.Read()
Console.ReadKey()

you can run your program using Ctrl+F5 (if you are in Visual Studio). Then Visual Studio will keep the console window open, until you press a key.

Note: You cannot debug your code in this approach.

Bhavik Patel
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  • Hi user. I am a new user to VS and C# in general as well. What does `Ctrl + F5` do differently that simply pretty `Start` do differently? – theGreenCabbage Nov 26 '13 at 17:36
  • unfortunately, sometimes it stops to work as expected. – MaikoID Dec 19 '13 at 13:14
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    The cause of the problem is that windows automatically closes the terminal window when the program stops. Other systems will keep the Window open automatically. This is the far better way to run the program. Don't use ReadKey, Read or ReadLine for this stuff since this prevents your program of being used in combination with other console applications and piping. – realtime Jul 23 '14 at 14:33
18

I assume the reason you don't want it to close in Debug mode, is because you want to look at the values of variables etc. So it's probably best to just insert a break-point on the closing "}" of the main function. If you don't need to debug, then Ctrl-F5 is the best option.

Rob L
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    Surprised none of the other answers suggested this. It's rare that a answer with a new option that gets added so late after the question was created. – Scott Chamberlain Feb 17 '16 at 22:37
14

This behaves the same for CtrlF5 or F5. Place immediately before end of Main method.

using System.Diagnostics;

private static void Main(string[] args) {

  DoWork();
  
  if (Debugger.IsAttached) {
    Console.WriteLine("Press any key to continue . . .");
    Console.ReadKey();
  }
}
Daniel
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user3484993
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10

In Visual Studio 2019 for .NET Core projects the console doesn't close automatically by default. You can configure the behaviour through menu Tools → Options → Debugging → General → Automatically close the console when debugging stops. If you get your console window automatically closing, check if the mentioned setting is not set.

The same applies to the .NET Framework new style console projects:

<Project Sdk="Microsoft.NET.Sdk">

  <PropertyGroup>
    <OutputType>Exe</OutputType>
    <TargetFramework>net472</TargetFramework>
  </PropertyGroup>

</Project>

The old style .NET Framework project still unconditionally close the console at the end (as of Visual Studio 16.0.1).

Reference: .NET Core tooling update for Visual Studio 2019 Preview 2

Peter Mortensen
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Vlad
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    This option is available for me in VS2017 15.9.4 but it's not working for my .net core 2.1 console application... – BTC Jul 31 '19 at 13:47
  • @user1073075: this is strange. Does the feature work for other targets? – Vlad Jul 31 '19 at 19:53
  • No. Tried with a .NET framework console app and still didn't work. (I installed VS2019 on a different machine and there it works. Maybe it's a bug in VS17 15.9.4 ) – BTC Aug 01 '19 at 12:33
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    With 2019 it works now even for WPF projects: https://pastebin.com/FpAeV0cW. But you have to install .NET Core 3. – Vlad Oct 01 '19 at 10:00
7

If you want to keep your application opened, you have to do something in order to keep its process alive. The below example is the simplest one, to be put at the end of your program:

while (true) ;

However, it'll cause the CPU to overload, as it's therefore forced to iterate infinitely.

At this point, you can opt to use System.Windows.Forms.Application class (but it requires you to add System.Windows.Forms reference):

Application.Run();

This doesn't leak CPU and works successfully.

In order to avoid to add System.Windows.Forms reference, you can use a simple trick, the so-called spin waiting, importing System.Threading:

SpinWait.SpinUntil(() => false);

This also works perfectly, and it basically consists of a while loop with a negated condition that is returned by the above lambda method. Why isn't this overloading CPU? You can look at the source code here; anyway, it basically waits some CPU cycle before iterating over.

You can also create a message looper, which peeks the pending messages from the system and processes each of them before passing to the next iteration, as follows:

[DebuggerHidden, DebuggerStepperBoundary, DebuggerNonUserCode, DllImport("user32.dll", EntryPoint = "PeekMessage")]
public static extern int PeekMessage(out NativeMessage lpMsg, IntPtr hWnd, int wMsgFilterMin, int wMsgFilterMax, int wRemoveMsg);

[DebuggerHidden, DebuggerStepperBoundary, DebuggerNonUserCode, DllImport("user32.dll", EntryPoint = "GetMessage")]
public static extern int GetMessage(out NativeMessage lpMsg, IntPtr hWnd, int wMsgFilterMin, int wMsgFilterMax);

[DebuggerHidden, DebuggerStepperBoundary, DebuggerNonUserCode, DllImport("user32.dll", EntryPoint = "TranslateMessage")]
public static extern int TranslateMessage(ref NativeMessage lpMsg);

[DebuggerHidden, DebuggerStepperBoundary, DebuggerNonUserCode, DllImport("user32.dll", EntryPoint = "DispatchMessage")]
public static extern int DispatchMessage(ref NativeMessage lpMsg);

[DebuggerHidden, DebuggerStepperBoundary, DebuggerNonUserCode]
public static bool ProcessMessageOnce()
{
    NativeMessage message = new NativeMessage();

    if (!IsMessagePending(out message))
        return true;

    if (GetMessage(out message, IntPtr.Zero, 0, 0) == -1)
        return true;

    Message frameworkMessage = new Message()
    {
        HWnd = message.handle,
        LParam = message.lParam,
        WParam = message.wParam,
        Msg = (int)message.msg
    };

    if (Application.FilterMessage(ref frameworkMessage))
        return true;

    TranslateMessage(ref message);
    DispatchMessage(ref message);

    return false;
}

Then, you can loop safely by doing something like this:

while (true)
    ProcessMessageOnce();
Davide Cannizzo
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6

The program immediately closes because there's nothing stopping it from closing. Insert a breakpoint at return 0; or add Console.Read(); before return 0; to prevent the program from closing.

Robert Rouhani
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4

Alternatively, you can delay the closing using the following code:

System.Threading.Thread.Sleep(1000);

Note the Sleep is using milliseconds.

gotqn
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4

Another way is to use Debugger.Break() before returning from Main method

dimaaan
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3

The code is finished, to continue you need to add this:

Console.ReadLine();

or

Console.Read();
Ari
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3

Add The Read method to show the output.

Console.WriteLine("Hello, World!");
Console.Read();
return 0;
Rashwan L
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John Woo
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3

Use Console.Read(); to prevent the program from closing, but make sure you add the Console.Read(); code before return statement, or else it will be a unreachable code .

    Console.Read(); 
    return 0; 

check this Console.Read

Ravi Gadag
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2

Here is a way to do it without involving Console:

var endlessTask = new TaskCompletionSource<bool>().Task;
endlessTask.Wait();
Andriy Kozachuk
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2

Tools -> Options -> Debugging -> General -> Automatically close the console (5th last option)

Check the box and close.

This applied to all projects.

Peter Mortensen
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Shakti Pravesh
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  • In what context? Where? In [Visual Studio](https://en.wikipedia.org/wiki/Microsoft_Visual_Studio)? What version was it tried in? Please respond by [editing (changing) your answer](https://stackoverflow.com/posts/66544191/edit), not here in comments (***without*** "Edit:", "Update:", or similar - the answer should appear as if it was written today). – Peter Mortensen Jan 17 '22 at 23:39
0

The program is closing as soon as its execution is complete.

In this case when you return 0;. This is expected functionality.

If you want to see the output then either run it in a terminal manually or set a wait at the end of the program so that it will stay open for a few seconds (using the threading library).

Peter Mortensen
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zellio
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