I am trying to write (what should be) a simple app that has a bunch of audio units in sequence in an AUGraph and then writes the output to a file. I added a callback using AUGraphAddRenderNotify. Here is my callback function:
OSStatus MyAURenderCallback(void *inRefCon,
AudioUnitRenderActionFlags *actionFlags,
const AudioTimeStamp *inTimeStamp,
UInt32 inBusNumber,
UInt32 inNumberFrames,
AudioBufferList *ioData) {
if (*actionFlags & kAudioUnitRenderAction_PostRender) {
ExtAudioFileRef outputFile = (ExtAudioFileRef)inRefCon;
ExtAudioFileWriteAsync(outputFile, inNumberFrames, ioData);
}
}
This sort of works. The file is playable and I can hear what I recorded but there is horrible amounts of static that makes it barely audible.
Does anybody know what is wrong with this? Or does anyone know of a better way to record the AUGraph output to a file?
Thanks for the help.