I spent a very long week dealing with this and other issues relating to chart datatips.
I have an answer to a similar question at similar question that you can look at. I will post here a modified version of that answer, since it was never marked as the answer to the question :-(
There isn't any good documentation on how exactly to work with overriding the two massive functions, ChartBase.positionDataTips
and ChartBase.positionAllDataTips
. I spent many days digging through mx charting code to determine the best way to override these functions in order to bend the flex charts to my will :-P
Here is some (hard-earned) code to customize the data tip targets, the default bulls-eye circles that show upon mouse hover over a series.
- Create a new chart class that extends
ChartBase
or a child of that.
- Set the
ChartBase
style, showDataTipTargets
, to false.
- Create a new Style,
showCustomDataTipTargets
, on your custom chart class.
- you might even want to create a Style for a
dataTipTargetRenderer
to do the custom rendering. This would be a much more elegant solution.
- Override
positionDataTips
and positionAllDatatips
- I have written code to draw a square, but to make a larger circle, simply use your own values in place of
TOOLTIP_TARGET_RADIUS
and TOOLTIP_TARGET_INNER_RADIUS
.
The new overridden functions would look something like this:
override protected function positionDataTips():void
{
// Setting the showDataTipTargets to false will prevent
// super.positionDataTips() from drawing the default bulls-eyes.
// By setting this style, we allow super.positionDataTips() to do all
// the "heavy-lifting" involved with dataTip positioning and dataTip box rendering
// before we do our customization of the dataTipTargets
this.setStyle("showDataTipTargets", false);
// this will do all the normal rendering of the datatips and callout
// but it will not draw the dataTipTarget because that is dependent upon
// the style, showDataTipTargets
super.positionDataTips();
// now here you draw your custom datatip target.
// Use the code from ChartBase.positionDataTips as a guide,
// I have written code to simply draw a square instead of circle.
// You can do much more complex things here as needed.
if (len > 1)
{
// calloutStroke code is copied verbatim from super function
// However, you can customize the calloutStroke rendering just as easily
// by modifying the following code!
if (calloutStroke)
{
calloutStroke.apply(g,null,null);
if (tipData.isRight)
{
g.moveTo(chartLocalPts.x,
chartLocalPts.y + tipData.height / 2);
g.lineTo(tipData.x,
chartLocalPts.y + tipData.height / 2);
g.lineTo(tipData.x, tipData.y);
}
else
{
if(layoutDirection == LayoutDirection.RTL)
{
g.moveTo(chartLocalPts.x - tipData.width,
chartLocalPts.y + tipData.height / 2);
}
else
{
g.moveTo(chartLocalPts.x + tipData.width,
chartLocalPts.y + tipData.height / 2);
}
g.lineTo(tipData.x,
chartLocalPts.y + tipData.height / 2);
g.lineTo(tipData.x, tipData.y);
}
}
}
// Here is custom dataTipTarget code!!
// It draws a 5x5 square around the point on the series
var tipColor:uint = tipData.hd.contextColor;
g.lineStyle(1, tipColor, 100);
g.moveTo(tipData.x, tipData.y);
g.beginFill(0xFFFFFF, 1);
g.drawRect(tipData.x, tipData.y, 5, 5);
g.endFill();
}
Below is the code copied from ChartBase.positionDataTip()
for reference:
if (len > 1)
{
if (calloutStroke)
{
calloutStroke.apply(g,null,null);
if (tipData.isRight)
{
g.moveTo(chartLocalPts.x,
chartLocalPts.y + tipData.height / 2);
g.lineTo(tipData.x,
chartLocalPts.y + tipData.height / 2);
g.lineTo(tipData.x, tipData.y);
}
else
{
if(layoutDirection == LayoutDirection.RTL)
{
g.moveTo(chartLocalPts.x - tipData.width,
chartLocalPts.y + tipData.height / 2);
}
else
{
g.moveTo(chartLocalPts.x + tipData.width,
chartLocalPts.y + tipData.height / 2);
}
g.lineTo(tipData.x,
chartLocalPts.y + tipData.height / 2);
g.lineTo(tipData.x, tipData.y);
}
}
}
var tipColor:uint = tipData.hd.contextColor;
g.lineStyle(1, tipColor, 100);
g.moveTo(tipData.x, tipData.y);
g.beginFill(0xFFFFFF, 1);
g.drawCircle(tipData.x, tipData.y, TOOLTIP_TARGET_RADIUS);
g.endFill();
g.beginFill(tipColor, 1);
g.drawCircle(tipData.x, tipData.y,
TOOLTIP_TARGET_INNER_RADIUS);
g.endFill();