First off, please accept my apologies if this question is basic, I mainly have knowledge of C# but am forced to use Java for this particular project!
I'm trying to implement a GUI to display an occupancy grid based on robot sensor data. The occupancy grid will be quite large, perhaps up to 1500x1500 grid squares representing real-world area of around 10cm2 per grid cell.
Each grid square will simply store an Enumerable status, for example:
- Unknown
- Unoccupied
- Occupied
- Robot
I would simply like to find the best way to render this as a grid, using different colour squares to depict different grid cell status'.
I have implemented a naive, basic algorithm to draw squares and grid lines, however it performs VERY badly on larger occupancy grids. Other code in the class redraws the window every 0.5s as new sensor data is collected, I suspect the reason for the very poor performance is the fact that i am rendering EVERY cell EVERY time. Is there an easy way i can selectively render these cells, should I wrap each cell in an observable class?
My current implementation:
@Override
public void paint(Graphics g) {
Graphics2D g2 = (Graphics2D) g;
int width = getSize().width;
int height = getSize().height;
int rowHeight = height / (rows);
int colWidth = width / (columns);
//Draw Squares
for (int row = 0; row < rows; row++) {
for (int col = 0; col < columns; col++) {
switch (this.grid[row][col]) {
case Unexplored:
g.setColor(Color.LIGHT_GRAY);
break;
case Empty:
g.setColor(Color.WHITE);
break;
case Occupied:
g.setColor(Color.BLACK);
break;
case Robot:
g.setColor(Color.RED);
break;
}
g.drawRect(col * colWidth, height - ((row + 1) * rowHeight), colWidth, rowHeight);
g.fillRect(col * colWidth, height - ((row + 1) * rowHeight), colWidth, rowHeight);
}
}
int k;
if (outline) {
g.setColor(Color.black);
for (k = 0; k < rows; k++) {
g.drawLine(0, k * rowHeight, width, k * rowHeight);
}
for (k = 0; k < columns; k++) {
g.drawLine(k * colWidth, 0, k * colWidth, height);
}
}
}
private void setRefresh() {
Action updateUI = new AbstractAction() {
boolean shouldDraw = false;
public void actionPerformed(ActionEvent e) {
repaint();
}
};
new Timer(updateRate, updateUI).start();
}
Please help! Thanks in advance.