I want to use racket to make a game whose graphics would involve a grid where each cell could be filled with one or more sprites on top of each other. Racket has a graphics and gui toolkit in its standard library, which is very nice. But apart from its formal documentation I can't find anything on using the library in practice and more importantly I can't find anything on rendering output of the drawing library in a GUI so that it can actually be interacted with.
Are there any good resources for this (books blog posts, screencasts) or at least a decent open source project I can look at to get a feel for it?