I want to evaluate the values of the surface to implement a marching tetrahedron algorithm, but I don't understand how to work with .raw unformatted data.
After loading a .raw file with a volume dataset into a 1D byte array, what arithmetic transformation should be applied to get the value associated to X,Y,Z from it? This is the only way I know to load .raw files, could I create a 3D byte array instead of this? How?
int XDIM=256, YDIM=256, ZDIM=256;
const int size = XDIM*YDIM*ZDIM;
bool LoadVolumeFromFile(const char* fileName) {
FILE *pFile = fopen(fileName,"rb");
if(NULL == pFile) {
return false;
}
GLubyte* pVolume=new GLubyte[size]; //<- here pVolume is a 1D byte array
fread(pVolume,sizeof(GLubyte),size,pFile);
fclose(pFile);