Questions tagged [arcamera]
27 questions
6
votes
3 answers
Is there front facing camera support with ARKit?
How can we access Front Facing Camera Images with ARCamera or ARSCNView and is it possible to record ARSCNView just like Camera Recording?

Bharrath
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5
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1 answer
iOS ARKit4 - how to fix white balance for the ARCamera?
I have an app that generates point cloud from multiple ARFrame. It appears that the camera used to capture the image has dynamic white balance, and can change it in the middle of a capture session.
How do I configure ARView, ARSession, or ARCamera…

Alex Stone
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4
votes
2 answers
RealityKit and ARKit – What is AR project looking for when the app starts?
You will understand this question better if you open Xcode, create a new Augmented Reality Project and run that project.
After the project starts running on device, you will see the image from the rear camera, shooting your room.
After 3 or 4…

Duck
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4
votes
1 answer
AR plane doesn't detect vertical surface
I am working on AR project where i need to fetch both horizontal and vertical both surfaces including walls and put ar object on that surface. I have tried following thing to achieve that. But some how it doesn't detect walls or any vertical…

Keval Shukla
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3
votes
1 answer
How to display images fetching from server in ARCore?
I am building an application using ARCore where i want to display images from server. I don’t want to use obj, .smf ,imgdb file, and 3D image. I have already referred many links but none of them showing how to display images fetching from server…

Keval Shukla
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3
votes
1 answer
Orientation/rotation of a plane node using ARCamera information in ARKit
I am quite new and experimenting with Apple's ARKit and have a question regarding rotation information of the ARCamera. I am capturing photos and saving the current position, orientation and rotation of the camera with each image taken. The idea is…

Nina
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2
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0 answers
LineRenderer Alignment Not Facing Vuforia ARCamera
I am trying to create a Line Renderer that renders a line between several objects augmented with Vuforia image targets.
I understand that the Line Renderer component has the "Alignment" field which can be set to either "View" or "Transform Z". For…

A.Crane
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2
votes
1 answer
Unity game flipped after deploying
I havea game that uses ARCamera from Vuforia. When running in Unity the game works no problem. After I deploy the game to UWP, however, it seems that every thing has flipped. Almost as if I was looking at the game from the back. Even the writing is…

Dave
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2
votes
0 answers
ARKit : Make virtual 3D objects to point towards camera
I am trying to build an app based on ARKit to place 3D virtual objects on to the plane that is detected. I found a useful project on GitHub Placing Virtual Objects
This does the job exactly what I am looking for. However, when any virtual object is…

Venkatesh
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0 answers
How can I enable ARCamera zoom Unity
I'm creating a project in augmented reality, it contains an ARCamera, how can I enable the zoom of this camera similar to the native camera of the cell phone (dragging my fingers)
I tried looking for help but I couldn't find any information
1
vote
2 answers
How do I change the AR camera so it displays in two images (stereo)?
I am developing a AR prototype in Unity that recognises targets and displays animated models on them. I want to use this prototype with google cardboard, therefore I need it to work in stereo camera.
I tried to change the Device Type in AR camera…

Fiona Vives
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1
vote
1 answer
Swift: What matrix should be used to convert 3D point to 2D in ARKit/Scenekit
I am trying to use ARCamera matrix to do the conversion of 3D point to 2D in ARkit/Scenekit. Previously, I used projectpoint to get the projected x and y coordinate which is working fine. However, the app is significantly slowed down and would crash…

swiftlearneer
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1
vote
1 answer
Is Apple's documentation on ARCamera.transform orientation backwards?
I'm having a hard time grasping the Apple documentation regarding the ARCamera.transform.
Excerpt:
In camera space, the x-axis points to the right when the device is in UIDeviceOrientationLandscapeRight orientation—that is, the x-axis always points…

Sean Adkinson
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1
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1 answer
AR camera with white overlay with Unity and ARCore
I'm Using Unity and ARCore. Problem is, when i use the gamma color space the AR Camera works fine. but, using the Linear Color Space It creates a white overlay on top of the AR camera. I must have to use the Linear Color Space. What should i do ?

Rinku
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1
vote
1 answer
Calculate X angle between ImageTarget and ARCamera in Vuforia Unity?
I have one imageTarget, I track that imageTarget with ARCamera, I want to find angle X of imageTarget relative to ARCamera(mobile device), because I need to move my object(imageTarget) towards the camera. I am using Vuforia in Unity. If possible…

user3151301
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