Boost.Context is a foundational library that provides a sort of cooperative multitasking on a single thread. By providing an abstraction of the current execution state in the current thread, an `fcontext_t` instance represents a specific point in the application's execution path. This is useful for building higher-level abstractions, like coroutines, cooperative threads (userland threads) or an equivalent to C# keyword `yield` in C++.
Boost.Context is a foundational library that provides a sort of cooperative multitasking on a single thread. By providing an abstraction of the current execution state in the current thread, including the stack (with local variables) and stack pointer, all registers and CPU flags, and the instruction pointer, an fcontext_t
instance represents a specific point in the application's execution path. This is useful for building higher-level abstractions, like coroutines, cooperative threads (userland threads) or an equivalent to the C# keyword yield
in C++.
An fcontext_t
provides the means to suspend the current execution path and to transfer execution control, thereby permitting another fcontext_t
to run on the current thread. This stateful transfer mechanism enables an fcontext_t
to suspend execution from within nested functions and, later, to resume from where it was suspended. While the execution path represented by an fcontext_t
only runs on a single thread, it can be migrated to another thread at any given time.
A context switch between threads requires system calls (involving the OS kernel), which can cost more than a thousand CPU cycles on x86 CPUs. By contrast, transferring control among them requires only fewer than a hundred CPU cycles because it does not involve system calls as it is done within a single thread.
More information about the Boost.Context library can be found on the boost website.