Questions tagged [haxepunk]

HaxePunk is a 2d game engine written in Haxe for cross-platform deployment.

12 questions
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Flashdevelop / HaxePunk: Build halted with errors

I've been trying to follow this tutorial to get started with HaxePunk. I am using FlashDevelop and have got to trying to run the program after adding the logo.png. However, when I run the program I get the following output: Running process:…
3
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2 answers

Haxepunk: using google play services

I'm using HaxePunk and feel satisfied about it, except one little thing. How can I use achievements, in-game purchasements fro, google play? Is there any lib for OpenFL or HaxePunk? I've found only a lib on github, but seems like it is only for…
Sx107
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Workaround to lime-legacy not providing access to lime classes

I'm using HaxePunk 2.5.6 with OpenFL 3.6.1 and Lime 2.9.1 ; I read in an issue on the HaxeFlixel GitHub that Lime prevents access to its classes on legacy. That's a big problem, because HaxePunk uses legacy by default. I want to use…
Matrefeytontias
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HaxePunk is throwing a run-time error when Loading an image

** SOLVED ** I am currently making a game in Haxe with the HaxePunk Library which uses OpenFL targeting flash using the Flash Develop IDE. I am following this tutorial. I have got a class that inherits from Entity: package ; import…
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1 answer

Trivial Haxe (HaxePunk) game runs far too slow on HTC Desire (Icecream Sandwich)

I've made a simple, 3 frame, animation of a character walking to wherever you click on screen using Haxe+ Haxepunk... Well I copy/pasted code from online tutorials just to test Haxe out. This runs great in flash, iOS simulator and on a Samsung…
jdoig
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HaxePunk - When running neko/windows and hovering mouse over window error is prompted

I've been trying to build my project to windows/neko but I keep getting this strange error whenever I hover my mouse over the game window: Invalid field access Called from com.haxepunk.utils.Input::onTouchMove line 577 Called from …
InSync
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FlashDevelop - Haxe Trying to debug with Android and Flash

So I'm kind of new to Haxe I installed the setup and all the Android stuff (SDK,NDK,..) and it all ran fine with HTML5, Windows, and neko. However when I run with android I get "Error: Could not detect Android API platforms in "android/platforms".…
InSync
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How to configure haxe build file (HXML) to build from src directory?

I'm trying to build a pre-existing HaxePunk project in sublime (switching away from FlashDevelop). problem: Error: Could not process argument Here's my .hxml file: -neko -cp "c:/path/to/project/src" -main Main I've read somewhere that you shouldn't…
FlavorScape
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HaxePunk: Nothing is rendering when exporting to C++

So I'm making a game with Haxe and Haxepunk. Fine. Except that when I export to C++, nothing is rendering! I posted this previously on the Haxepunk boards, so more info can be found here. Here's an excerpt from the Haxepunk thread; I can still…
JesseTG
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Using openfl-gpg and openfl-gps-lib, missing AndroidManifest.xml

I'm trying to use openfl-gpg and openfl-gps-lib to use Google Play Services in my HaxePunk game. Unfortunately when I try to build, I get the following error: BUILD FAILED E:\Development\Android SDK\tools\ant\build.xml:577:…
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Why is this label not showing in HaxePunk?

I'm starting to learn HaxePunk, and I've gone through the basic tutorials on their website. So now I was trying to find out how to add a label of some sort onto the screen. I noticed that what appears to be their only out-of-the-box class named…
Panzercrisis
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How do you clear this error with using HaxePunk in FlashDevelop?

I have tried researching this and using pre-made templates, but to no avail. I just want to get a real basic HaxePunk project working with FlashDevelop, with making Flash games in mind. Going back to real basic tutorials and such, this is my…
Panzercrisis
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