Questions tagged [ouya]

OUYA is an open game console platform based on Android.

OUYA was created in 2012 by Julie Uhrman, a video game industry veteran who saw an opportunity to open up the last closed game platform - the TV. Julie and an initial team of game developers and advisors brought the concept to life, with the help of Yves Behar and fuseproject, and took OUYA to Kickstarter in July of 2012. It became one of the most successful Kickstarter projects ever, with tens of thousands of backers pledging to help bring OUYA to life. OUYA's first consoles will ship in early 2013.

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Hide Mouse Pointer on Android

I'm writing a game for OUYA and Android and I'm using the trackpad on the OUYA controller. When ever you touch it a mouse pointer comes up and I can't find a way to hide it. I image this would be a problem for games on an Android netbook as…
CaseyB
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How to conditionally use vendor-specific APIs for Android apps?

With Android app stores offering marketplace-specific APIs, how do I build an Android app that conditionally uses vendor-specific libraries? For example, Amazon offers their own In-App Purchase and "GameCircle" APIs. Google has their own Licensing…
James
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OUYA Development Environment

Based on the information available on OUYA's Kickstarter page, they mention the system is built on Android, but the games aren't necessarily Android ports. Does this mean we can develop a game once and publish to Google Play and OUYA with one…
LtH
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bash adb command not found via terminal for OUYA driver setup?

I'm trying to setup the OUYA driver on my Mac OS (Maverick) and I'm getting bash-3.2$ command not found when I type in the commands to root the pointer / install the driver. I'm following this video tutorial…
Monstr92
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Navigating MainMenu with arrow keys or controller

I'm attempting to make my menu navigable with the arrow keys or via the d-pad on a controller. So Far I've had no luck. The question is: Can someone walk me through how to make my current menu or any libgdx menu keyboard accessible? I'm a bit…
Phil Royer
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Implementing a Gamepad Controller in LIBGDX?

I'm at a loss as to how to implement the LIBGDX controller support. So here are the details. Let's say I'm following the tutorial here:…
Phil Royer
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Android wiimote socket fails to connect

I'm trying to connect a wiimote to my OUYA (running Android 4.1.2). I've managed to get wiimotes to connect using other apps like Bluez-IME, so I know it is possible, but I'd like to be able to do it myself This is what I have so far: private void…
James Coote
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OUYA SDK on desktop

Is there a way to get and run OUYA's operating system/environment/whatever you want to call it on the desktop? By that I primarily mean within a simulator of any sort (e.g. Android's variant of qemu would be okay too). Is the OUYA software even…
Ivan Vučica
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Ouya not showing onscreen keyboard with LibGDX

I have have serious problems getting the onscreen keyboard to show up on Ouya. Android works fine however. Ouya plays the sound for the keyboard opening, albeit kinda glitchy and what not, but doesn't show anything. I'm using LibGDX. Any help would…
RobotRock
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ouya ActionBar vs. styling and Android launch animation

What I want to do: hide the ActionBar (and title bar) of the application in the second or two during which the application is launched. Ouya android devices have customized ActionBar themes to minimize problems with overscan. (Unlike Google TV,…
Robin Davies
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Ouya - dimensions too large

I'm testing my video player on an OUYA device and it crashes almost immediately with the "dimension too large" error (see logcat dump below). If anyone knows of a work-around or a way to set a maximum dimension, I'll be grateful. D/MySurface(2651):…
Paul Gregoire
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Flash game to AIR to Android/OUYA: Pausing the app/game

I'm currently porting a Flash game to OUYA (an Android powered device) via Adobe AIR. Most of the work has been done already; it's packaged up and runs on Android devices. However! When I double-tap the middle button to return to the system home…
Bob
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Flash game to AIR to Android/OUYA: Making it fullscreen on television

I'm currently porting a Flash game to OUYA (an Android powered device) via Adobe Air. Most of the work has been done already; it's packaged up and runs on Android devices. However! It's stuck in a tiny corner on the screen, as seen in this…
Bob
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Using a controller with Ouya (Android)

I'm trying to get an Android program to recognize a gaming controller for the Ouya. I can make the following code work when it is alone, but I am using a framework that I would like to plug it into. I have tried a few different things (instantiating…
bstrong
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How to add onKeyUp()/onKeyDown() to an activity/view that I do not create?

I need to add onKeyUp()/onKeyDown() event handling to my application, in which I did not create the Activity and main View. (Getting OuyaController working with a Marmalade SDK application). With onGenericMotion() it seems straightforward…
zyndor
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