Questions tagged [prime31]

prime[31] is a vendor providing several commercial Unity game engine plugins for iOS, Android, Windows and Mac.

The plugins cover native API tasks like connecting to social networks, in-app purchases, advertisement services, etc.

See prime[31]

76 questions
19
votes
1 answer

ActivityNotFoundException when using Facebook plugin with Unity

I'm using Unity 5.2.2p2, Facebook Unity SDK 7.2.2 and the Prime31's Android IAB plugin 2.9. When I compile my app and run it on a device, in the adb logs I see this: I/Unity (18149): AndroidJavaException: android.content.ActivityNotFoundException:…
14
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3 answers

convert dictionary or list to byte[]

Ok, i've seen many similar questions both on here and unity forums asking about converting from one format to another. I've got a (hopefully) simple question that i just can't find the answer for. I'm using the game-center plugin from Prime31 to…
Grindz
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10
votes
1 answer

play-services-base versus -basement dependencies (AAR) in Android

I found an xml file…
Fattie
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6
votes
1 answer

Detect if other player left unintentionally (e.g. internet disconnection) and reconnect - Google play real time multiplayer

I am implementing google play game service real time multiplayer. Currently if I turn off the WIFI on one client the other client doesn't detect that the connection is lost. No PeerDisconnect events are called. 1 - Does the API provide anything to…
4
votes
1 answer

Unity game crashing during load on iOS

I'm developing in Unity 3.4.2f, XCode version 4.2.1 with iOS 5.0 SDK. My game consists of a main menu with a play button that loads the main scene. The game can be built to device by a co-worker and works just fine. Whenever I build the game…
Niall
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4
votes
1 answer

Social Network by prime31 for iOS

recently bought a Social Network (by prime 31) when trying to bind to facebook ios get an error (when compiling Xcode): Undefined symbols for architecture armv7: "_twitterShowOauthLoginDialog", referenced from: RegisterMonoModules() in…
user3114190
4
votes
1 answer

One facebook app for multiple android apps

i know this question looks like been asked several times. But there aint a clarity of answer . Share a Facebook app ID across apps Android My requirement is i already have a app with the bundle id [com.mycompanyname.app1] Im going to push a lite…
elixir bash
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4
votes
1 answer

Unity 4.2 Android In-App Billing: Signature verification failed

I am testing an App in Unity using a prime[31] plugin in which the user is able to purchase sounds. If a sound button is clicked, a .cs file PurchasableSound is called which determines if the sound has been purchased or not. (FYI it tries to do so…
Cas Dekkers
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3
votes
5 answers

UnityScript equivalent of this C# snippet

What would this look like in UnityScript? void playerDataLoaded( List< GameCenterPlayer > players ) { foreach( GameCenterPlayer p in players ) // do something with p } Players is a list not an array. I'm trying to handle an event response…
3
votes
1 answer

Can Google Play Game Services be tested on an internal test track?

I've created a game services app to connect to my app currently set up to run in the internal test track for testing. However I'm getting a SIGN_IN_FAILED error, from googling it looks like this is related to mismatched values, I've checked: 1) The…
meds
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3
votes
2 answers

Prime31's StoreKit Exception

I am trying to receive product's list using store kit, but I am getting an exception continuously: Uncaught exception: NSInvalidArgumentException: *** -[__NSPlaceholderDictionary initWithObjects:forKeys:count:]: attempt to insert nil object from…
NightFury
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3
votes
0 answers

Submit Unity/Prime31 App for Permission Review - Can't create Simulator Build

We are in the process of creating a word game for iOS based on Unity3D. The game uses Prime31 Plugins for Social networking. The issue is that we are not able to generate a Simulator build, which is required for Facebook's Permissions review (our…
3
votes
0 answers

Unity3D plugins multiple MAIN activities in Android manifest file

I have Unity3D project with multiple plugins in it. I use TapJoy, Prime31, Facebook, Native and other plugins. All of them needs to have MAIN activity in Android manifest file. SInce that is not possible i started searching for solutions. After long…
avuthless
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3
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0 answers

In App Purchases not working in iOS 7.0.3

I am developing an iOS game in Unity3d using the prime31's plugin for In App Purchases, but it doesn't work on iOS 7.0.3. The app just crashes as soon as I initialize the In App module. The important thing to note is that this code and plugin is…
3
votes
2 answers

Conflict between vuforia plugin and prime31 facebook plugin for android on unity

Really emergent as client needs it these days. T_T I have both vuforia plugin and prime31 facebook plugin in my android app on unity. The difficulty lies in the androidmanifest.xml file. Both of them take the role of MAIN and LAUNCHER activites. But…
user2741837
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