Questions tagged [soundbuffer]
5 questions
2
votes
1 answer
SFML SoundBuffer to Music buffer
I have SoundBuffer. I want this buffer move to Music.
For now I save in file and read out, but I don't want saving. What can I do?
Now I have this code:
sf::SoundBuffer sb =…

Nejc Galof
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2
votes
1 answer
Circular buffers in OpenAL
In DirectSound, there was a very distinct concept of circular buffers
In particular there was a current read position, a current write position, and clear methods to GetPosition and lock the buffer and start writing.
I'm looking for a similar…

bobobobo
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0
votes
1 answer
SFML: How to overload Packet operator>> with a SoundBuffer?
I am struggling with this one. I'd like to overload operator >> in order to send SoundBuffer to client , but Packet doesn't support Int16* which is type of a.getSamples();
sf::Packet& operator >>(sf::Packet& packet, SoundBuffer& a)
{
return…

Patrick
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SFML, how to send SoundBuffer with a packet?
I am trying to create a voice chat using SFML.
Program records 1 second-long parts with a SoundbufferRecorder.
when I test the code below, console shows this:
Failed to load sound file from memory
void receiveData()
{
received_data = false;
…

Patrick
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0
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1 answer
Xna (MonoGame) DynamicSoundEffectInstance Buffer already Full exception
I'm making this game in MonoGame (basically Xna) that uses DynamicSoundEffectInstance class. MonoGame does not have an implementation of DynamicSoundEffectInstance yet, so I made my own:
using System;
using System.Collections.Generic;
using…

pjrader1
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