Questions tagged [texture1d]

9 questions
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Texture mapping using a 1d texture with OpenGL 4.x

I want to use a 1d texture (color ramp) to texture a simple triangle. My fragment shader looks like this: #version 420 uniform sampler1D colorRamp; in float height; out vec4 FragColor; void main() { FragColor = texture(colorRamp,…
Vertexwahn
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glTexCoordPointer output not as expected

I am trying to use glDrawElements , glTexCoordPointer and glTexImage1D to create a 1D texture, render a surface dataset and color the vertices according to their height value. GLuint tex = 0; My texture generation: glGenTextures( 1, &tex…
tester
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1D Texture lookup table with fixed function pipeline

I want to create a 1D texture with OpenGL's (old) fixed function pipeline, which interpolated through three colors. After looking online: glTexImage1D is commonly referred to. I cannot find any good simple sample codes for this, and I wouldn't know…
tester
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GLSL texture1D versus texture2D

I have a very simple question: It seems that accessing a sampler1D, via texture1D(), is slower than accessing a sampler2D, via texture2D. Is it right ?
mike
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Sampling unsigned integers from 1D texture using integer texture coordinates

I want to pass a big array of unsigned short tuples (rect geometries) to my Fragment Shader and be able to sample them as-is using integer texture coordinates, to do this I'm trying with a 1D texture as follows, but get just blank (0)…
Ivan Nikolaev
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Unwanted Shimmering Effect with 1D Texture on Lines

I am trying to apply 1D texture to lines. It works but lines shimmer. I don't want this shimmering effect. Like on the picture. I've also added a video about shimmering problem: Shimmering Problem Video How can I solve this problem? I am adding…
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Creating and reading 1D textures in OpenGL 4.x

I have problems to use 1D textures in OpenGL 4.x. I create my 1d texture this way (BTW: I removed my error checks to make the code more clear and shorter - usually after each gl call a BLUE_ASSERTEx(glGetError() == GL_NO_ERROR, "glGetError…
Vertexwahn
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OpenGL texture1D

I'm trying to read from a fragment shader a texture1d: uniform sampler1D world; ... texelFetch(world, 0, 0); I upload w, where w[0]=123.0f w[1]=123.0f...: glActiveTexture(GL_TEXTURE0); glGenTextures(1, &pt->world); glBindTexture(GL_TEXTURE_1D,…
dv1729
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How to matrix inversion For 1 Dimension with c code?

hello i used gauss jordan for 1d but i didnt i want to find 1d matrix inverse. I found determinant but i dont know inverse of this matrix Hello my dear friends Our matrixes: double A[] = {6, 6 ,2, 4, 9 ,7, 4, 3 ,3}; double B[] = {6, 6 ,2, 4, 9…
user13418390