OpenGL 4 is the current iteration of the OpenGL standard, designed to reflect newest capabilities of modern GPU in 3D rendering. OpenGL 4 requires DX11 level hardware.
OpenGL 4 is the current iteration of the OpenGL (opengl) standard, designed to reflect newest capabilities of modern GPU in 3D rendering. OpenGL 4 requires DX11 (directx-11) level hardware. The major features of GL4 include: hardware tesselation support, ability to dynamically link shader subroutines, ability to set individual blend equations and blend functions for each color output and a mechanism to supply the arguments to certain Draw functions from buffer-object memory.
Release Dates:
- OpenGL 4.0: March 11, 2010
- OpenGL 4.1: July 26, 2010
- OpenGL 4.2: August 8, 2011
- OpenGL 4.3: August 6, 2012
- OpenGL 4.4: July 22, 2013
- OpenGL 4.5: August 11, 2014
- OpenGL 4.6: July 31, 2017