24

When I make icons for a UITabBar, it applies a gradient to the images. I need to know how to prevent it from having this gradient.

7 Answers7

27

Apple added tab bar customization in iOS 5, and now this kind of stuff is trivial. Prior to this it was a huge hack, and not recommended.

Here's how to do a completely custom tab bar:

// custom icons
UITabBarItem *item = [[UITabBarItem alloc] init];
item.title = @"foo";
// setting custom images prevents the OS from applying a tint color
[item setFinishedSelectedImage:[UIImage imageNamed:@"tab1_active.png"] withFinishedUnselectedImage:[UIImage imageNamed:@"tab1_image_deselected.png"]];
tab1ViewController.tabBarItem = item;

    // tab bar

    // set background image - will be used instead of glossy black
    tabBarController.tabBar.backgroundImage = [UIImage imageNamed:@"tab_bar_bg.png"];
    // optionally set the tint color - setting this ti nil will result in the standard, blue tint color. tint color is ignored when custom icons are set as above.
    tabBarController.tabBar.selectedImageTintColor = nil;
    // remove the highlight around the selected tab - or provide an alternate highlight image. If you don't do this the iOS default is to draw a highlighted box beneath the selected tab icon.
    tabBarController.tabBar.selectionIndicatorImage = [[UIImage alloc] init];
n13
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  • The above mentioned code snippet is not working. I am trying to add an image to a tab in a tabbarcontroller but nothing is getting changed.Any other alternative? – Pradeep Reddy Kypa May 07 '12 at 15:17
  • I am not sure what you mean by "it's not working". This code is from our app where it most certainly is working?! – n13 May 27 '12 at 13:37
  • This is definitely the best way to do it, and works absolutely fine. – JosephH Jul 05 '12 at 21:02
  • works great! I think `tabBarController.tabBar.selectionIndicatorImage = [[UIImage alloc] init];` is not necessary – freestyler Aug 10 '12 at 18:28
  • @HotJard - tinting isn't working, thats the whole point of this customization. If you want tinting, and this has changed significantly in iOS 7, it's a different question. – n13 Dec 10 '13 at 04:14
18

This is surprisingly difficult as the UITabBar doesn't provide access to it's selected/unselected images. It can be achieved with a private API though:

@interface UITabBar (ColorExtensions)
- (void)recolorItemsWithColor:(UIColor *)color shadowColor:(UIColor *)shadowColor shadowOffset:(CGSize)shadowOffset shadowBlur:(CGFloat)shadowBlur;
@end

@interface UITabBarItem (Private)
@property(retain, nonatomic) UIImage *selectedImage;
- (void)_updateView;
@end

@implementation UITabBar (ColorExtensions)
- (void)recolorItemsWithColor:(UIColor *)color shadowColor:(UIColor *)shadowColor shadowOffset:(CGSize)shadowOffset shadowBlur:(CGFloat)shadowBlur
{
    CGColorRef cgColor = [color CGColor];
    CGColorRef cgShadowColor = [shadowColor CGColor];
    for (UITabBarItem *item in [self items])
        if ([item respondsToSelector:@selector(selectedImage)] &&
            [item respondsToSelector:@selector(setSelectedImage:)] &&
            [item respondsToSelector:@selector(_updateView)])
        {
            CGRect contextRect;
            contextRect.origin.x = 0.0f;
            contextRect.origin.y = 0.0f;
            contextRect.size = [[item selectedImage] size];
            // Retrieve source image and begin image context
            UIImage *itemImage = [item image];
            CGSize itemImageSize = [itemImage size];
            CGPoint itemImagePosition; 
            itemImagePosition.x = ceilf((contextRect.size.width - itemImageSize.width) / 2);
            itemImagePosition.y = ceilf((contextRect.size.height - itemImageSize.height) / 2);
            UIGraphicsBeginImageContext(contextRect.size);
            CGContextRef c = UIGraphicsGetCurrentContext();
            // Setup shadow
            CGContextSetShadowWithColor(c, shadowOffset, shadowBlur, cgShadowColor);
            // Setup transparency layer and clip to mask
            CGContextBeginTransparencyLayer(c, NULL);
            CGContextScaleCTM(c, 1.0, -1.0);
            CGContextClipToMask(c, CGRectMake(itemImagePosition.x, -itemImagePosition.y, itemImageSize.width, -itemImageSize.height), [itemImage CGImage]);
            // Fill and end the transparency layer
            CGContextSetFillColorWithColor(c, cgColor);
            contextRect.size.height = -contextRect.size.height;
            CGContextFillRect(c, contextRect);
            CGContextEndTransparencyLayer(c);
            // Set selected image and end context
            [item setSelectedImage:UIGraphicsGetImageFromCurrentImageContext()];
            UIGraphicsEndImageContext();
            // Update the view
            [item _updateView];
        }
}
@end

One can even create some pretty cool effects:

Red Tab Bar
(source: booleanmagic.com)

It is very possible that Apple will reject an application for doing this. If the private API is removed in a future OS update,
-[UITabBar recolorItemsWithColor:shadowColor:shadowOffset:shadowBlur:] will do nothing instead of crashing.

Glorfindel
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rpetrich
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  • This was a good suggestion, but I chose a less complicated approach. I subclassed UIToolBar, which allowed it to adapt the functionality of a UITabBar without its control over the look and feel (UIToolBar supports custom views). – obsoleteModel81 Sep 01 '09 at 08:29
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    Can anybody show me how I can implement this code in a new "Tab Bar application" project? – Sindre Sorhus Sep 27 '09 at 17:46
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    mofie: Add the code above to your appdelegate, then add this call to applicationDidFinishLaunching: [[tabBarController tabBar] recolorItemsWithColor:[UIColor whiteColor] shadowColor:[UIColor blackColor] shadowOffset:CGSizeMake(0.0f, -1.0f) shadowBlur:3.0f]; – rpetrich Oct 06 '09 at 21:31
  • I haven't used it in an app store app (I'm a jailbreak developer) – rpetrich Dec 09 '09 at 04:24
  • how did you get the gradient in icons? When I set a color it I just plain. – Sindre Sorhus Dec 20 '09 at 23:55
  • Use +[UIColor colorWithPatternImage:] – rpetrich Dec 21 '09 at 01:09
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    My app got rejected because of "_updateView". Is there a way to do this without it? – Sindre Sorhus Dec 29 '09 at 02:09
  • There are, but that's venturing further into "private API" territory – rpetrich Dec 29 '09 at 18:12
  • How would I use "[UIColor colorWithPatternImage:]" to get the blue gloss effect like the original, only with a different color? – Sindre Sorhus Dec 30 '09 at 21:46
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    @jkp: clearly labeled as such. people can make their own decisions. not everyone develops for the App Store – rpetrich May 24 '10 at 01:52
  • @rpetrich - what do you think about my answer listed here ? Requesting you to go through it once. – sagarkothari Sep 21 '11 at 14:41
  • @sugar: Seems like it works. Doesn't really look like an `UITabBar` though. – rpetrich Sep 29 '11 at 00:43
  • This doesn't work with Retina graphics. On iPhone 4 with iOS 5 it shows pixelated graphics. – neoneye Nov 21 '11 at 09:58
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    Note that `UITabBarItem` on iOS 5 has **public API** to allow you to fully customise the buttons. Use `- (void)setFinishedSelectedImage:(UIImage *)selectedImage withFinishedUnselectedImage:(UIImage *)unselectedImage`. Use in conjunction with `UITabBar` properties `backgroundImage` and `selectionIndicatorImage` – Joshua J. McKinnon Jun 15 '12 at 00:22
4

Adding gradient is very simple, add the following lines of code:


CGFloat components[8] = {0.0,0.4,1.0,0.2,0.0,0.6,1.0,1.0};
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();  
CGGradientRef colorGradient = CGGradientCreateWithColorComponents(colorSpace, components, NULL, 2);
CGContextDrawLinearGradient(cxt, colorGradient,CGPointZero,CGPointMake(0,contextRect.size.height),0);

This will get you very close to what Apple does on the tabbar but, not exact. To get there, just add two more points/colors in components and instead of NULL in CGGradientCreateWithColorComponents, use something like {0,0.5,0.6,1.0}. In fact, all you need is one background color and three alpha points (with color part being all 1s, since you just need shading while retaining a single color profile).

I will post my code if this isn't clear ... cheers.

Ephraim
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3

It's been almost a year but here is the code. Add this as a category to UIImage or convert to class-wide. Remember, the image you are passing (self) has to be an alpha only image (the mask is created based on the visible parts of the image).



- (UIImage *) imageWithBackgroundColor:(UIColor *)bgColor 
                           shadeAlpha1:(CGFloat)alpha1 
                           shadeAlpha2:(CGFloat)alpha2
                           shadeAlpha3:(CGFloat)alpha3 
                           shadowColor:(UIColor *)shadowColor 
                          shadowOffset:(CGSize)shadowOffset 
                            shadowBlur:(CGFloat)shadowBlur { 

    UIImage *image = self;

    CGColorRef cgColor = [bgColor CGColor];
    CGColorRef cgShadowColor = [shadowColor CGColor];

    CGFloat components[16] = {1,1,1,alpha1,1,1,1,alpha1,1,1,1,alpha2,1,1,1,alpha3};
    CGFloat locations[4] = {0,0.5,0.6,1};

    CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();  

    CGGradientRef colorGradient = CGGradientCreateWithColorComponents(colorSpace, components, locations, (size_t)4);

    CGRect contextRect;
    contextRect.origin.x = 0.0f;
    contextRect.origin.y = 0.0f;
    contextRect.size = [image size];
    //contextRect.size = CGSizeMake([image size].width+5,[image size].height+5);  
    // Retrieve source image and begin image context
    UIImage *itemImage = image;
    CGSize itemImageSize = [itemImage size];
    CGPoint itemImagePosition; 
    itemImagePosition.x = ceilf((contextRect.size.width - itemImageSize.width) / 2);
    itemImagePosition.y = ceilf((contextRect.size.height - itemImageSize.height) / 2);
    UIGraphicsBeginImageContext(contextRect.size);
    CGContextRef c = UIGraphicsGetCurrentContext();
    // Setup shadow
    CGContextSetShadowWithColor(c, shadowOffset, shadowBlur, cgShadowColor);
    // Setup transparency layer and clip to mask
    CGContextBeginTransparencyLayer(c, NULL);
    CGContextScaleCTM(c, 1.0, -1.0);
    CGContextClipToMask(c, CGRectMake(itemImagePosition.x, -itemImagePosition.y, itemImageSize.width, -itemImageSize.height), [itemImage CGImage]);
    // Fill and end the transparency layer
    CGContextSetFillColorWithColor(c, cgColor);     
    contextRect.size.height = -contextRect.size.height;
    CGContextFillRect(c, contextRect);
    CGContextDrawLinearGradient(c, colorGradient,CGPointZero,CGPointMake(contextRect.size.width*1.0/4.0,contextRect.size.height),0);
    CGContextEndTransparencyLayer(c);
    //CGPointMake(contextRect.size.width*3.0/4.0, 0)
    // Set selected image and end context
    UIImage *resultImage = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();

    CGColorSpaceRelease(colorSpace);
    CGGradientRelease(colorGradient);

    return resultImage;

}

For example, the following will produce an effect very similar to what the native tabbar does:



UIImage *niceImage = [[UIImage imageNamed:@"image_name"] imageWithBackgroundColor:[UIColor colorWithRed:41.0/255.0 green:147.0/255.0 blue:239.0/255.0 alpha:1.0] 
                                                                      shadeAlpha1:0.6 
                                                                      shadeAlpha2:0.0 
                                                                      shadeAlpha3:0.4 
                                                                      shadowColor:[UIColor blackColor] 
                                                                     shadowOffset:CGSizeMake(0.0f, -1.0f)  
                                                                       shadowBlur:3.0]; 

Ephraim
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  • This really does create similar effect as TabBarItem's selected image. It's close, but not perfect. Thank you very much! – Palimondo Mar 02 '11 at 18:15
  • This produces low-res graphics on retina devices. Why? – Moshe Feb 12 '12 at 19:13
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    @Moshe - To return an image of the same resolution as the original, replace the `UIGraphicsBeginImageContext(contextRect.size)` call with `UIGraphicsBeginImageContextWithOptions(contextRect.size, NO, self.scale)`. Keep in mind that this function is only available in iOS 4.0 and later. – Ryan Grimm Apr 27 '12 at 16:57
3

There is a solution to this using a custom implemented tab bar at the iDev Recipes site.

http://idevrecipes.com/2011/01/04/how-does-the-twitter-iphone-app-implement-a-custom-tab-bar

Jamie Hamick
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1

I asked a question on how to color the "offstate" of a button. Someone gave me a solution that also had the bonus of removing the gradient. here's the quesiton and his answer:

Q: iphone - tabbar set imagetintcolor (offstate)

A: Take a look at the "Managing the Finished and Selected Image" task's section of the docs of UITabBarItem.

Community
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John
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1

Use Following images ( Assuming, tabBar is having 5 Tabs as follows )

  • enter image description here
  • enter image description here
  • enter image description here
  • enter image description here
  • enter image description here

Create a new project using - "TabBar Application" template & Place following code.

Contents of AppDel.h File.

#import <UIKit/UIKit.h>

@interface cTabBarAppDelegate : NSObject <UIApplicationDelegate, UITabBarControllerDelegate> {

}

@property (nonatomic, retain) IBOutlet UIWindow *window;
@property (nonatomic, retain) IBOutlet UITabBarController *tabBarController;
@property (nonatomic, retain) IBOutlet UIImageView *imgV;

@end

Contents of AppDel.m File.

#import "cTabBarAppDelegate.h"

@implementation cTabBarAppDelegate
@synthesize window=_window;
@synthesize tabBarController=_tabBarController;
@synthesize imgV = _imgV;
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
    self.tabBarController.delegate=self;
    self.imgV.frame=CGRectMake(0, 425, 320, 55);
    [self.tabBarController.view addSubview:self.imgV];
    self.tabBarController.selectedIndex=0;
    self.window.rootViewController = self.tabBarController;
    [self.window makeKeyAndVisible];
    return YES;
}

- (BOOL)tabBarController:(UITabBarController *)tabBarController shouldSelectViewController:(UIViewController *)viewController{
    NSUInteger index=[[tabBarController viewControllers] indexOfObject:viewController];
    switch (index) {
        case 0:
            self.imgV.image=[UIImage imageNamed:@"tBar1.png"];
            break;
        case 1:
            self.imgV.image=[UIImage imageNamed:@"tBar2.png"];
            break;
        case 2:
            self.imgV.image=[UIImage imageNamed:@"tBar3.png"];
            break;
        case 3:
            self.imgV.image=[UIImage imageNamed:@"tBar4.png"];
            break;
        case 4:
            self.imgV.image=[UIImage imageNamed:@"tBar5.png"];
            break;
        default:
            break;
    }
    return YES;
}
Dori
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sagarkothari
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