I want to share with you how I managed the problem. I've used the equirectangular projection just like @MvG said, but this method gives you X and Y positions related to the globe (or the entire map), this means that you get global positions. In my case, I wanted to convert coordinates in a small area (about 500m square), so I related the projection point to another 2 points, getting the global positions and relating to local (on screen) positions, just like this:
First, I choose 2 points (top-left and bottom-right) around the area where I want to project, just like this picture:

Once I have the global reference area in lat and lng, I do the same for screen positions. The objects containing this data are shown below.
//top-left reference point
var p0 = {
scrX: 23.69, // Minimum X position on screen
scrY: -0.5, // Minimum Y position on screen
lat: -22.814895, // Latitude
lng: -47.072892 // Longitude
}
//bottom-right reference point
var p1 = {
scrX: 276, // Maximum X position on screen
scrY: 178.9, // Maximum Y position on screen
lat: -22.816419, // Latitude
lng: -47.070563 // Longitude
}
var radius = 6371; //Earth Radius in Km
//## Now I can calculate the global X and Y for each reference point ##\\
// This function converts lat and lng coordinates to GLOBAL X and Y positions
function latlngToGlobalXY(lat, lng){
//Calculates x based on cos of average of the latitudes
let x = radius*lng*Math.cos((p0.lat + p1.lat)/2);
//Calculates y based on latitude
let y = radius*lat;
return {x: x, y: y}
}
// Calculate global X and Y for top-left reference point
p0.pos = latlngToGlobalXY(p0.lat, p0.lng);
// Calculate global X and Y for bottom-right reference point
p1.pos = latlngToGlobalXY(p1.lat, p1.lng);
/*
* This gives me the X and Y in relation to map for the 2 reference points.
* Now we have the global AND screen areas and then we can relate both for the projection point.
*/
// This function converts lat and lng coordinates to SCREEN X and Y positions
function latlngToScreenXY(lat, lng){
//Calculate global X and Y for projection point
let pos = latlngToGlobalXY(lat, lng);
//Calculate the percentage of Global X position in relation to total global width
pos.perX = ((pos.x-p0.pos.x)/(p1.pos.x - p0.pos.x));
//Calculate the percentage of Global Y position in relation to total global height
pos.perY = ((pos.y-p0.pos.y)/(p1.pos.y - p0.pos.y));
//Returns the screen position based on reference points
return {
x: p0.scrX + (p1.scrX - p0.scrX)*pos.perX,
y: p0.scrY + (p1.scrY - p0.scrY)*pos.perY
}
}
//# The usage is like this #\\
var pos = latlngToScreenXY(-22.815319, -47.071718);
$point = $("#point-to-project");
$point.css("left", pos.x+"em");
$point.css("top", pos.y+"em");
As you can see, I made this in javascript, but the calculations can be translated to any language.
P.S. I'm applying the converted positions to an HTML element whose id is "point-to-project". To use this piece of code on your project, you shall create this element (styled as position absolute) or change the "usage" block.