HUD, which stands for Heads-Up Display usually refers to some particular informations (like player's health or ammunition count) displayed in the computer game directly on the screen.
Questions tagged [hud]
162 questions
16
votes
2 answers
Drawing UI elements directly to the WebGL area with Three.js
In Three.js, is it possible to draw directly to the WebGL area (for a heads-up display or UI elements, for example) the way you could with a regular HTML5 canvas element?
If so, how can you get the context and what drawing commands are available?
If…

Dev
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12
votes
5 answers
Overlay a view over whole screen, when using UITabBarController?
I want to overlay a HUD-style transparent graphic over the entire screen in a UITabBarController setup. The button to do this is in the first tab's screen (FirstViewController), and the overlay should also cover the tabs... is this possible?

cannyboy
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11
votes
4 answers
How do I create a HUD on top of my Scenekit.scene
I'm experimenting with Swift and Scenekit.
Building a Mac OS X app.
It seems quite easy to get a 3d-scene working.
But what is scene without some kind of 2D hi-score, radar display, speed indicator, etc?
I would expect a SpriteKit-scene to…

Ghis
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8
votes
2 answers
How to implement HUD-style window like Address Book's "Show in Large Type"
Several apps, including the built-in Address Book use a HUD window that is semi-transparent, with large shadowed text. I'd like to implement a similar window in my Cocoa Mac app.
Is there a free implementation of this kind of window somewhere?
If…

amrox
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7
votes
4 answers
MBProgressHUD and UITableView
I am displaying a HUD while populating the TableView, but it seems to be showing behind the TableView (tableview separator breaking the hud).
Here's the code in the TableViewController:
- (void)viewDidLoad {
[super viewDidLoad];
MBProgressHUD *hud…

Nicolas Rodríguez Seara
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6
votes
2 answers
MBProgressHUD for Mac? - Cocoa
I'm used to the iPhone API, and I used MBProgressHUD a lot in my iPhone applications, but since I started developing apps for the Mac I noticed that I can't use MBProgressHUD. Is there an alternative that will do the same job as the MBProgressHUD? I…

lab12
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6
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1 answer
OpenGL ES 2.0 + Cairo: HUD
I am trying to render a HUD over an OpenGL ES 2.0 application written in C on an ARM Linux platform.
I am currently using 2 triangles positioned close to the near clipping plane and tiling the texture onto them. The texture is the size of the screen…

ReX357
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6
votes
3 answers
HUD with multiple lines
How can I make HUD that has multiple lines?
He is my code, but the labelText is one line
HUD = [MBProgressHUD showHUDAddedTo:[[TTNavigator navigator] window] animated:YES];
HUD.customView = [[UIImageView alloc] initWithImage:[UIImage…

Luda
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5
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2 answers
Creating an advanced HUD
I'm making an interface for the AR Drone Quadcopter in WPF.
I neen some stuff on my HUD to make it usable.
One of the more advanced controls on the HUD is the artificial horizon, which tells the pilot the craft's current alignment to the horizon.
I…

Anders
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5
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Transparent Qt window on top of DirectX
I want to make a transparent frame-less QWidget which looks like it is being rendered on top of another QWidget.
My intention is to create a HUD on top of a 3D-game using DirectX and Qt.
In my efforts so far my QMainWindow contains a custom made…

Adelost
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4
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3 answers
Game UI HUD
What are some good tools and techniques for making in game UI? I'm looking for things that help artists-types create and animate game HUD (heads up display) UI and can be added to the game engine for real time playback.

Tod
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4
votes
2 answers
OpenGL 2D hud in 3D application
I have been trying to create a hud in my OpenGL application. Having looked around, it seems the way to do it is with an ortho projection, but so far I have not been able to get the program to render correctly. What is happening is instead of…

Katherine1
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4
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2 answers
A Design Pattern for Menu Navigation (in c/c++)
Can you recommend a Design Pattern or strategy for elegantly handling screen based menu navigation?
Where "Screen Based" means a series of interconnected full screen "pages" with buttons that link to other "Screens" -Like for example in a game's…

slushduck
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4
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1 answer
How to get 2D coordinates on window for 3D object in javafx
In javafx if we have 2D HUD (made of Pane and then out of it we create SubScene object for 2D Hud) and 3D SubScene and inside 3D scene we have some object with coordinates (x,y,z) - how can we get 2D coordinates in our HUD of the object if it is in…

Valar Morghulis
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How do you make an HUD for a Cardboard game?
Currently there is no documentation whatsoever on how to make a "visor" HUD on Unity for a Cardboard game. Screen Space - Overlay does not work as rendering mode as many people have already said. Does anyone know of a workaround/method for making it…

UB-
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