Questions tagged [light-scattering]

stands for absorption (scattering out) and emission (scattering in) of light inside (semi)transparent materials.

Advanced rendering techniques need to add scattering effects to add more realism to the rendering result. Also scattering effects can be used to measure (semi)transparent material properties like humidity, dustiness, ...

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How can i solve the scattering Brillouin equations with runge kutta 4 with python?

actually i'm realizing a project in python and i'm relatively new in this language. I want to solve the brillouin scattering's equations with Runge-Kutta 4 method and make a simulation of the behavior (i attach the document where are the equations…
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Three.js: Black artifacts using SubSurface Scattering shader

I would like to use a ShaderMaterial in Three.js that allows some light to go through. As I learned recently, the effect I need is called "sub-Surface Scattering". I found several examples, but only a few allow real-time calculations (without…
spacorum
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Atmospheric light scattering implementation

I'm trying to implement an atmospheric scattering in openGL. I'm using this "paper" as tutorial: http://developer.amd.com/wordpress/media/2012/10/GDC_02_HoffmanPreetham.pdf However I have some difficulties to understand certain points and to figure…
JimZer
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Curved Frosted Glass Shader?

Well making something transparent isn't that difficult, but i need that transparency to be different based on an object's curve to make it look like it isn't just a flat object. Something like the picture below. The center is more transparent than…
razr32
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Artifacts in atmospheric scattering shader

I am trying to implement the atmospheric scattering shader found here: https://lightshaderdevlog.wordpress.com/ I have implemented the algorithm in GLSL and it looks good, however for some reason black artifacts…