Questions tagged [mixamo]

You use this tag for asking Mixamo character and animation related questions.

Mixamo is a 3D computer graphics technology company. Based in San Francisco, the company develops and sells web-based services for 3D character animation.

37 questions
2
votes
1 answer

Mixamo upper body rotation only not working

This is my first question on Stack Overflow so I apologise if anything is not to standard. So I'm a beginner in Unity exploring into intermediate territory. I am learning Unity by doing a third person shooter but throwing items instead of a gun. I…
2
votes
1 answer

How to apply Mixamo animation to avatar downloaded from Unity store

I am new to Unity, I downloaded this santa clause avatar from the Unity asset store. I also downloaded an animation without skin from Mixamo and renamed it to dancingAvatar. I want to apply the animation to my avatar so it can move around but can't…
JAM
  • 740
  • 3
  • 15
  • 33
2
votes
2 answers

Trouble when importing animation character from mixamo to Reality Composer ( conversion from .FBX to USDZ)

i've got some trouble when converting and importing mixamo(.FBX) to reality composer (USDZ). The head of my character isn't on his shoulder when importing on reality composer. NB: i use scapic converter to convert from (.FBX) to (USDZ) Thanks in…
user10053592
1
vote
1 answer

ThreeJS : How to get the angle between2 object

I have an Avatar at a given Position (v0) and Rotation (r0) I have an Object at a givent Position (v1) I looking for the angle to rotate the avatar toward v1. I need the angle I don't want to use lookAt() function // Get the Avatar Position let v0…
Jean-Philippe Encausse
  • 1,491
  • 2
  • 22
  • 40
1
vote
1 answer

Three.js FBX model animation stuck on first frame

I have an FBX model of a character. I also downloaded a simple walking animation from Mixamo, without skin. Here is how I am loading the character and animation: const loader = new THREE.FBXLoader(); let mixer; loader.load( 'Assets/T-Pose.fbx',…
Halo
  • 1,730
  • 1
  • 8
  • 31
1
vote
1 answer

Three.js how to add multiple Mixamo animations without skin to an FBX model?

I'm trying to create a game where there is an animated character that has multiple animations from Mixamo. I want the animation to change based on what the user is doing on the game, like Walking, Running, or Idle. Here is how I'm loading the FBX…
Halo
  • 1,730
  • 1
  • 8
  • 31
0
votes
2 answers

Blender Exported GLTF rendered some materials partly black in scene

Lighting: (The 2nd picture is using ambient light at 0.8 intesity. ) I tried ambient, Directional and Evironment lights, but no result. Here is the Armature with all the materials in blender: Here is how the model renders using GLTFjsx or…
Ibra
  • 912
  • 1
  • 12
  • 31
0
votes
0 answers

Mixamo Character riseup after animation in Unity

Basically I am using multiple(3) animations on a character. Sit_to_stand -> walk -> turn left. (I'm not a animator) After the characters stands up(from sitting),(before walking) he further rises up from the ground. need help! The last 2 transitions…
0
votes
1 answer

Root motion causes unwanted movement

Why when I use Root Motion my character X position is slowly increasing and Y position is slowly decreasing when I am just moving forward? It is happening when I am tapping the button to move forward and not holding it. Image 1 Image 2
Zorpak
  • 1
0
votes
0 answers

Crouching models putting character in strange position Unity Animation

When I try to animate crouching using blendtrees and animations imported from Mixamo, the character is put into a strange position where the lower half of their body under the "floor" and the legs scrunched up and going the wrong directions. Error…
0
votes
0 answers

Animations from Mixamo breaks after applying root motion in Unity

I downloaded a few animations from Mixamo and the character is also from Mixamo. Of course, the animations are without skin and they worked perfectly fine. However, once I added root motion and changed the animation's type from Generic to Humanoid…
repinSlun
  • 69
  • 7
0
votes
0 answers

How Can you fix Avatar Masks and Mixamo Animation bone Structure for Unity?

I'm having a bit of a kerfuffle I have a Character in my Unity game which cannot use Avatar Masks with an animation from Mixamo. If you don't know Mixamo, i'ts a website for downloading pre-made animations, which you can use on your own models or…
0
votes
0 answers

Unity: Floating character issue when importing crouching animation from Mixamo

Using v2021.3.20f1 I used the "Third Person" template. I downloaded the "Standing to Crouched" on Heraklios By A. Dizon animation on Mixamo: https://www.mixamo.com/#/?page=1&query=standing+to+crouch with: Format "FBX for Unity(.fbx)" "Without…
Yahya Uddin
  • 26,997
  • 35
  • 140
  • 231
0
votes
0 answers

The tracked entity in cesium.js is not centered (using 3d model generated by mixamo)

I have generated an animated character in mixamo. I downloaded the FBX and converted it to glb (using Blender). I had to adjust the scaling from 0.01 to 0.23 so that it is visible when used in a cesium.js map. Now there is one problem: When I click…
Tobias Gassmann
  • 11,399
  • 15
  • 58
  • 92
0
votes
0 answers

Blender FBX export is washed out

When I export my 3D character from Blender as an FBX and import it into Mixamo, the colours are all washed out in the material. Here's the result: I am guessing this has something to do with colour spaces in Blender and the materials but am not…
Lee Probert
  • 10,308
  • 8
  • 43
  • 70
1
2 3