Questions tagged [textmeshpro]
82 questions
4
votes
2 answers
Changing TextMeshPro Text which is child of 2D Sprite via script in Unity
I have a 2D square object sprite that has a child TextMeshPro object which stores a number.
Hierarchy in Unity:
Unity Scene:
I want to dynamically change the number in the TextMeshPro object via a script that is a component of the 2D square…

Abhishek Venkatesh
- 41
- 2
3
votes
2 answers
What is the difference between TMP_Text and TextMeshProUGUI?
While making a game with Unity, I was curious about the difference between TMP_Text and TextMeshProUGUI in TMPro. Please let me know what is different from each other. I'd appreciate an example of when to use it.
I don't know why TMP_Text and…

Injun
- 43
- 1
- 3
3
votes
0 answers
How to add a **OUTER POSITIONED** outline to Text Mesh Pro in Unity?
I'm looking to find a way to add an outside positioned outline to TMP in Unity. At the moment what I have right now using the outline property gives me an awkward and ugly center position outline.
First image is what I want to achieve and second is…

Versailles
- 31
- 1
2
votes
1 answer
Fatal error in Unity CIL Linker - Problem with TMPro with IL2CPP
I have been trying for QUITE some time to migrate my project to newer versions of Unity, and to add the 64 bit support required in order to re-release my app for android. After switching to IL@CPP, in order to target ARM64, I'm getting this error…

PugWrath
- 99
- 1
- 4
2
votes
1 answer
Cyrillic is not displayed in TextMeshPro
Cyrillic is not displayed in TextMeshPro, squares are displayed instead of Russian letters. I looked on the Internet for analysis of the same issue from other people, but I did not understand anything and did not help. In Asset Creator, it seems…

KitPolosa
- 21
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1
vote
1 answer
How to Detect Which Emoji is Pressed keyboard
I want to use Emoji's in my game But currently unity is not Supporting all Emoji's.
So, I decided to Find out that which Emoji is pressed from keyboard, or I can get the Unicode of the Emoji's pressed by keyboard.
Is there any way to find that out.

Rahmat Ali
- 13
- 8
1
vote
1 answer
How to Use Emoji's In unity
I want to use the Emoji's in my project. but as we all know that unity is not supporting the all emoji's. First I try to make the Sprite asset and with it I can use many emoji but the Emoji's with the complex Unicode like "1f3c3_1f3fb_200d_2642"…

Rahmat Ali
- 13
- 8
1
vote
1 answer
Unity - getting the correct text size after Content Size Fitter
Please help, I can’t figure it out myself
I have a TextMeshPro Prefab
I wanted the height of the object to match the actual height of the text, so I added a Content Size Fitter component to the prefab and gave it a Vertical Fit - Preferred Size.
In…

KOSOY
- 21
- 3
1
vote
1 answer
Tabbing between TMP_InputField's in Unity isn't working properly, I can see the carat but can't type until I click the field
I have a unity scene which has 4 TMP_FieldInput's on it. (I am also using the new Unity Input system if it matters). What I'm trying to accomplish is to allow tabbing between the fields. The solution I have so far "sort of" works, but not correctly.…

Todd Davis
- 5,855
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- 53
- 89
1
vote
1 answer
TextMeshPro Text only renders on some part of the game screen
I am trying to add TextMeshPro on a game object(sprite) outside the UI in 2D world. So I created a sprite to act as the background and parent game object then I put a canvas as the child of the sprite. Finally I put the TextMeshPro as the child of…

Kenart
- 285
- 3
- 14
1
vote
1 answer
Unity Error, Cannot initialize non-default texture with negative or zero width
As I am trying to run my game, it displays the following error:
Unity Error, Cannot initialize non-default texture with negative or zero width,
UnityEngine.Texture2D:Resize…

safae
- 11
- 2
1
vote
1 answer
SyntaxHighlighter in unity
Here is the code
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using System.Text.RegularExpressions;
public class syntaxHighlter : MonoBehaviour
{
[SerializeField] private TMP_InputField inputField;
…

ryan trynda
- 11
- 2
1
vote
0 answers
Unity - Null Reference Exception Error when trying to generate Lists with an image and TMPro text
On the project that I am working, I have a screen that has a list of "star system" that will eventuyally be clickable. The system should be spawning as a list with names, details and an image. If I force the amount of systems to spawn, They do so…

Lexicon11
- 11
- 2
1
vote
1 answer
Unity Add callbacks to prefab objects dynamically in code
I am creating a canvas with a table containing TextmeshPro Input fields on a row. I'm using the XR Input System for the Oculus Quest Vr Headset and wish to handle input from the controllers so they can interact with the Input fields (Select and…

Mark
- 166
- 1
- 13
1
vote
1 answer
How to translate text from a script using unity localization?
I know how to translate the text and so on. But I don't know how to translate text from a script (textMeshPro + value), like this script of mine. I'm using unity's own localization, which is easy for me to use.
Translate the words: Coins and DEATH…

CookieM_2019
- 15
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