I am drawing a line using Shape Renderer in LibGDX and i am using Orthographic Camera in my code, so to increase the width i used
camera = new OrthographicCamera();
int lineWidth = 8; // pixels
Gdx.gl10.glLineWidth(lineWidth / camera.zoom);
Now, I get a wider line. But the problem arises when the screen power goes off and then turns on, the line becomes the normal one again. How to keep the width constant?