I would recommend to use both if you are using dynamic generated content. Otherwise your app might crash unexpectedly. You could implement your own function to retrieve an optional reusable cell. If it is nil
you should return an empty cell that is not visible:
Swift 3
// Extensions to UITableView
extension UITableView
{
// returns nil, if identifier does not exist.
// Otherwise it returns a configured cell for the given index path
open func tryDequeueReusableCell (
withIdentifier identifier: String,
for indexPath: IndexPath) -> UITableViewCell?
{
let cell = self.dequeueReusableCell(withIdentifier: identifier)
if cell != nil {
return self.dequeueReusableCell(withIdentifier: identifier, for: indexPath)
}
return nil
}
}
And the extension to return an empty cell:
// Extension to UITableViewCell
extension UITableViewCell
{
// Generates an empty table cell that is not visible
class func empty() -> UITableViewCell
{
let emptyCell = UITableViewCell(frame:CGRect(x:0, y:0, width:0, height:0))
emptyCell.backgroundColor = UIColor.clear
return emptyCell
}
}
A complete example of how to use it:
import Foundation
import UIKit
// A protocol is used to identify if we can configure
// a cell with CellData
protocol ConfigureAbleWithCellData
{
func configure(_ data: CellData)
}
class MyCustomTableViewCell :
UITableViewCell,
ConfigureAbleWithCellData
{
@IBOutlet weak var title:UILabel! = nil
func configure(_ data: CellData)
{
self.title.text = data.title
}
}
// This actually holds the data for one cell
struct CellData
{
var title:String = ""
var reusableId:String = ""
}
class CosmoConverterUnitTableViewController:
UIViewController,
UITableViewDelegate,
UITableViewDataSource
{
// Storage
var data = Array<Array<CellData>>()
func loadData()
{
var section1:[CellData] = []
var section2:[CellData] = []
section1.append(CellData(title:"Foo", reusableId:"cellType1"))
section2.append(CellData(title:"Bar", reusableId:"cellType2"))
data.append(section1)
data.append(section2)
}
func tableView(_ tableView: UITableView,
numberOfRowsInSection section: Int) -> Int
{
return data[section].count
}
public func numberOfSections(in tableView: UITableView) -> Int
{
return data.count
}
func tableView(
_ tableView: UITableView,
cellForRowAt indexPath: IndexPath) -> UITableViewCell {
guard
indexPath.row < data[indexPath.section].count
else
{
fatalError("this can't be")
}
let cellData = data[indexPath.section][indexPath.row]
if let cell = tableView.tryDequeueReusableCell(
withIdentifier: cellData.reusableId,
for: indexPath)
{
if let configurableCell = cell as? ConfigureAbleWithCellData
{
configurableCell.configure(cellData)
}
else
{
// cell is not of type ConfigureAbleWithCellData
// so we cant configure it.
}
return cell
}
// id does not exist
return UITableViewCell.empty()
}
}