Crazy Eddie's GUI system (CEGUI) is a C++ graphical user interface library. It was designed for use in video games, but the library can be used for non-game applications and tools as well. It was released on December 2004 and the current version is 0.8.3.
Questions tagged [cegui]
29 questions
3
votes
0 answers
How to solve dependecies for CEGUI on Ubuntu
I've downloaded CEGUI source from official site. I tried to compile it. First I installed cegui-mk2* packages, because I read that it's necessary dependencies. After that compilation complited successfully.
But README.md says that in build folder…

Marko
- 1,267
- 1
- 16
- 25
2
votes
1 answer
Ogre3D with CEGUI
I'm trying to make a program with ogre3D and CEGUI.
I'm compiling my project thank's to this cmake:
http://pastebin.com/idCLSwyi
And another cmake to find CEGUI:
http://pastebin.com/X8zKJGt1
All seems good when I cmake the project.
But when i try…

Jérémy Octeau
- 689
- 1
- 10
- 26
2
votes
1 answer
How to avoid CMAKE error "Could NOT find " when is included as "add_subdirectory" of the same master project
I am trying to create a CMAKE project that includes other third party projects (OGRE3D, CEGUI, etc) and my specific project (or projects). More specifically, I have a directory tree like this:
+ myMasterProject
-----+ OGRE3D_DEPENDENCIES
-----+…

Danduk82
- 769
- 1
- 10
- 29
1
vote
0 answers
Building CEGUI Dependencies on Mac OS X
I am trying to build cegui on Mac OS X 10.9.4. First, I am building the dependencies from here.
I generate the Xcode project files without any problems using cmake. When I try to build the project using the ALL_BUILD target, it fails to build the IL…

John
- 619
- 2
- 9
- 24
1
vote
0 answers
Getting Ogre3D running with eclipse (windows) - how to?
I am trying to get Ogre3D to work unter eclipse (windows) with C++, using CEGUI for building the interface. Here the exact versions:
Eclipse IDE for C/C++ Developers (Helios), with CDT
CEGUI SDK 0.7.5 for MinGW
Ogre SDK MinGW 1.8.1
I followed this…

Corak55
- 63
- 5
1
vote
1 answer
error: expected constructor, destructor, or type conversion before ‘;’ token CEGUI
I am new in here, at least posting because I have read several posts that have help me. Now I would like to see if someone could help with this code:
#ifndef CPFSTATIC_H_
#define CPFSTATIC_H_
#include
#include…

adrnavarro
- 21
- 2
1
vote
1 answer
Linking against boost-python yields undefined references in PyCEGUI
I am trying to compile a Python library (CEGUI can build Python modules, its editor relies on that) that needs to link against boost-python. So I built boost, with --with-python and it built just fine.
However, as soon as the .pyd is linked, I get…

TheSHEEEP
- 2,961
- 2
- 31
- 57
1
vote
0 answers
How to use CEGUI with Ogre in xcode
I have build Ogre and CEGUI successfully,but I don't know how to use cegui with ogre in Xcode.
I am stuck in configuring environment in Xcode and I googled but find no solution...
Is there specific steps or tutorials to do this?
Thanks!

ylovesy
- 904
- 1
- 8
- 21
1
vote
2 answers
Render QWidget in OpenGL
I have an OpenGL application and I would like to add a GUI to it.
My problem is that I want to keep my way of creating the window and my mainloop. In fact, I want to keep my application and just add some widgets to interact with the scene...
I know…

Pierre Fourgeaud
- 14,290
- 1
- 38
- 62
1
vote
1 answer
gui library for smfl when using c#
There exists CEGUI, which is a nice GUI library, useable for SFML. The issue is now that there are C# bindings for SFML but not for CEGUI available -as it seems...
Is there any other GUI library out there, working together with SFML, which I could…

Marco
- 2,189
- 5
- 25
- 44
0
votes
1 answer
FreeImage does not work together with CEGUI
I want to use FreeImage and CEGUI together.
So I include the headers like this:
#include
#include
#include…

user722528
- 667
- 1
- 6
- 11
0
votes
1 answer
Error building with make: Undefined reference to `CEGUI::NullRenderer::create()'
Lately someone reminded me of a game I used to play back when I was growing up (not so long ago) and I wanted to try getting it to run again. It hasn't been developed for almost ten years so no of the prebuilt packages work. I grabbed an the source…

Karol Wasowski
- 465
- 1
- 6
- 18
0
votes
2 answers
Resolve GLM path in Windows 10 for CEGUI
I'm trying to set up my system for UI development with CEGUI (v 0.8.7).
That failed on missing dependency GLM. Initially, I also got a deprecation warning for CMP0045.
I then downloaded and built GLM from source (v 0.9.9.8). CMake gave me 190…

starturtle
- 699
- 8
- 25
0
votes
1 answer
CEGUI: Failed to obtain desktop OpenGL version
Environment:
OS: Fedora Release 26
Compiler: g++ (GCC) 7.2.1
CEGUI: 0.8.7
Configured with: cmake .. -DCEGUI_BUILD_RENDERER_OPENGL=OFF -DCEGUI_BUILD_RENDERER_OPENGL3=ON -DCEGUI_USE_EPOXY=ON -DCEGUI_USE_GLEW=OFF
Epoxy: Latest version from…

Jay
- 27
- 7
0
votes
1 answer
CEGUI includes not showing up in Visual Studio 2015
Ok, I really have tried to solve this on my own and I'm really at my wits end on this. I cannot for the life of me get the includes from CEGUI to load into visual studio properly. I have experience linking in other libraries such as bullet and ogre…

StaticHex
- 11
- 2