Questions tagged [cryengine]

CryEngine is a game engine developed by Crytek used for the first-person shooter computer game Far Cry.Now, it is also used for Sniper Warfare Games like Sniper Ghost Warrior 2

CryEngine is a game engine developed by Crytek used for the first-person shooter computer game Far Cry. Unlike other game engines, Cryengine supports photo realism, advanced graphics, advanced physics and complex 3D animations that is demand of today's gaming. One can develop a real world using cryengine just like Crysis 3 and many more games. Cryengine proves to be one of the world's best gaming engine for a game developer as it is loyalty free engine and has all those features that today's gaming industry requires.

38 questions
11
votes
1 answer

How does branch masking work in CryENGINE 3?

This part of the CryENGINE SDK headers caught my attention: branchmask.h #ifndef __BRANCHLESS_MASK__ #define __BRANCHLESS_MASK__ /////////////////////////////////////////// // helper functions for branch elimination // // msb/lsb - most/less…
ulak blade
  • 2,515
  • 5
  • 37
  • 81
10
votes
2 answers

Visual Studio 2012 - Required file "tracker.exe" is missing

I tried to compile the source code of cryengine 3 and I always get the following error message. Error 1 error : Required file "tracker.exe" is missing. C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V110\Microsoft.CppCommon.targets 251 6 …
Maik Klein
  • 15,548
  • 27
  • 101
  • 197
5
votes
1 answer

Java CryEngine 3

Just a quick question, as googling it lead to not any (good) results: Can CryEngine 3 be used from within Java? And if so, would it be a good choice or not? Currently I am trying something in jME3 (jMonkey) and it seems to be doing pretty well, only…
skiwi
  • 66,971
  • 31
  • 131
  • 216
3
votes
2 answers

Multiply Defined Symbols with Precompiled Header?

Well, I have been struggling with this for days now. I am writing a custom game DLL for CryENGINE from scratch, and I cannot even get the solution compile with one simple class (Game.cpp) and a precompiled header (StdAfx.h). Both Game.cpp and…
2
votes
1 answer

Cryengine 5.4 commands

I wanted to cap FPS in cryengine. I was advised to use commands r_Vsync 0 and sys_maxfps 30 (I could make a mistake, but in console I used the correct ones), but FPS is still over 360. How can I fix this?
user9102437
  • 600
  • 1
  • 10
  • 24
2
votes
0 answers

Is it possible to pass a parameter from a technique to a vertex/pîxel shader?

I modified some shaders in unity and I'm trying to modify one in Cryengine. Can I send a parameter when I call a vertex/geometry/pixel shader in the technique? Something like //-------- MytVertexShader bla bla ; MyGeometryShader bla bla…
2
votes
1 answer

Rotating object on 1 axis only

I am trying to make a simple bike which has 2 tires and is a rigid body of-course. Since it only has 2 tires, it keeps falling down. So, in-order to balance the vehicle, I am trying to use quaternions to rotate it only on Y-axis in-order to keep it…
user5613100
2
votes
0 answers

Pyside Import Error "No Module named Ctypes"

Im pretty new to working with this side of python so pardon me if I'm a bit off kilter. I am trying to incorporate PySide into Cryengine's Python 2.7.5 Integration; I used PIP to install the Site - Package to Cryengines Python Directory using the…
2
votes
1 answer

While loop inside unit testing framework

Looking at some macros of Qt Test Framework like QCOMPARE, this is the code: #define QCOMPARE(actual, expected) \ do {\ if (!QTest::qCompare(actual, expected, #actual, #expected, __FILE__, __LINE__))\ return;\ } while (0) As you can…
Stefano
  • 3,213
  • 9
  • 60
  • 101
2
votes
3 answers

How does this Hashing function from CryEngine work?

unsigned int HashString( const char *string ) { const char* p; unsigned hash = 40503; for ( p = string; *p != '\0'; ++p ) { hash += *p; hash += ( hash << 10 ); hash ^= ( hash >> 6 ); } hash += ( hash << 3…
DubyaDubyaDubyaDot
  • 1,224
  • 2
  • 14
  • 24
1
vote
2 answers

how to download source code of cryengine V?

I have heard that cryengine V provides access to the full source code, but I can't find where to download the source code. Anyone can tell me how to download the source code of cryengine V?
yin kevin
  • 31
  • 3
1
vote
1 answer

Manually add IDE support for Lua (CryEngine)

You all now basic IDE support for other languages such as c++. You write a class with member functions. If try to use it in your code and you press ctrl + space you will se all those member functions in a menu. Now CryEngine has a Lua api…
Maik Klein
  • 15,548
  • 27
  • 101
  • 197
1
vote
0 answers

String disappearing from C++ code to Lua script

I am completely new to CryEngine and Lua scripting, so forgive me if I am missing something painfully obvious. I am attempting to pass a command from a Flash animation to a Lua script. The script will, in turn, call another Flash animation to…
GordoFabulous
  • 195
  • 2
  • 12
1
vote
1 answer

How to make correct PathFinding for large size entity in cryengine?

I have been confused by the pathfinding problem for a few days, it seems that the space between generated path and forbidden area are constant. I am really dry, and did not find anything relating to my question on official documentation. I have…
1
vote
4 answers

UDK March 2012 vs CryEngine 3 (for a Job in the future?)

I'm getting into game development right now, and I want to do 3D games. I have been checking out UDK, Unity, and CryEngine 3 SDK. All of them, I can see, have their pros and cons. Unity, however, I am starting to rule out because I'm wanting to do…
1
2 3