i been trying to implement a 3D animation in openGL (using JOGL) of a solar system so far i have 5 planets of different sizes but the problem i seem to be having is i cant add a map of the earth texture on a Sphere can anybody help me on how its done?
This is the code i have so far in my Display method:
@Override
public void display(GLAutoDrawable drawable) {
GL2 gl = drawable.getGL().getGL2();
GLU glu = new GLU();
gl.glClear(GL.GL_COLOR_BUFFER_BIT);
//make sure we are in model_view mode
gl.glMatrixMode(GL2.GL_MODELVIEW);
gl.glLoadIdentity();
glu.gluLookAt(10,20,20,0,3,0,0, 20, 0);
//gl.glMatrixMode(GL2.GL_PROJECTION);
//glu.gluPerspective(45,1,1,25);
//render ground plane
gl.glPushMatrix();
gl.glTranslatef(-10.75f, 3.0f, -1.0f);
gl.glColor3f(0.3f, 0.5f, 1f);
GLUquadric earth = glu.gluNewQuadric();
glu.gluQuadricDrawStyle(earth, GLU.GLU_FILL);
glu.gluQuadricNormals(earth, GLU.GLU_FLAT);
glu.gluQuadricOrientation(earth, GLU.GLU_OUTSIDE);
final float radius = 3.378f;
final int slices = 89;
final int stacks = 16;
glu.gluSphere(earth, radius, slices, stacks);
glu.gluDeleteQuadric(earth);
Texture earths;
try {
earths = TextureIO.newTexture(new File("earth.png"), true);
}
catch (IOException e) {
javax.swing.JOptionPane.showMessageDialog(null, e);
}
gl.glPopMatrix();
//gl.glEnd();
gl.glPushMatrix();
gl.glTranslatef(2.75f, 3.0f, -0.0f);
gl.glColor3f(0.3f, 0.5f, 1f);
GLUquadric earth1 = glu.gluNewQuadric();
glu.gluQuadricDrawStyle(earth1, GLU.GLU_FILL);
glu.gluQuadricNormals(earth1, GLU.GLU_FLAT);
glu.gluQuadricOrientation(earth1, GLU.GLU_OUTSIDE);
final float radius1 = 3.378f;
final int slices1 = 90;
final int stacks1 = 63;
glu.gluSphere(earth1, radius1, slices1, stacks1);
glu.gluDeleteQuadric(earth1);
gl.glPopMatrix();
gl.glPushMatrix();
gl.glTranslatef(3.75f, 6.0f, -7.20f);
gl.glColor3f(0.3f, 0.5f, 1f);
GLUquadric earth3 = glu.gluNewQuadric();
glu.gluQuadricDrawStyle(earth3, GLU.GLU_FILL);
glu.gluQuadricNormals(earth3, GLU.GLU_FLAT);
glu.gluQuadricOrientation(earth1, GLU.GLU_OUTSIDE);
final float radius3 = 1.878f;
final int slices3 = 89;
final int stacks3 = 16;
glu.gluSphere(earth3, radius3, slices3, stacks3);
glu.gluDeleteQuadric(earth3);
gl.glPopMatrix();
gl.glPushMatrix();
gl.glTranslatef(12.75f, 2.0f, -7.20f);
gl.glColor3f(0.3f, 0.5f, 1f);
GLUquadric earth4 = glu.gluNewQuadric();
glu.gluQuadricDrawStyle(earth4, GLU.GLU_FILL);
glu.gluQuadricNormals(earth4, GLU.GLU_FLAT);
glu.gluQuadricOrientation(earth4, GLU.GLU_OUTSIDE);
final float radius4 = 1.078f;
final int slices4 = 89;
final int stacks4 = 16;
glu.gluSphere(earth4, radius4, slices4, stacks4);
glu.gluDeleteQuadric(earth4);
gl.glPopMatrix();
gl.glPushMatrix();
gl.glTranslatef(2.75f, -6.0f, -0.0f);
gl.glColor3f(0.3f, 0.5f, 1f);
GLUquadric earth5 = glu.gluNewQuadric();
glu.gluQuadricDrawStyle(earth5, GLU.GLU_FILL);
glu.gluQuadricNormals(earth5, GLU.GLU_FLAT);
glu.gluQuadricOrientation(earth5, GLU.GLU_OUTSIDE);
final float radius5 = 3.778f;
final int slices5 = 90;
final int stacks5 = 63;
glu.gluSphere(earth5, radius5, slices5, stacks5);
glu.gluDeleteQuadric(earth5);
gl.glPopMatrix();
}