I have a bitmap and I want to crop a circular region from this bitmap. All pixels outside the circle should be transparent. How can I do this?
19 Answers
After long brainstorming I have found the solution
public Bitmap getCroppedBitmap(Bitmap bitmap) {
Bitmap output = Bitmap.createBitmap(bitmap.getWidth(),
bitmap.getHeight(), Config.ARGB_8888);
Canvas canvas = new Canvas(output);
final int color = 0xff424242;
final Paint paint = new Paint();
final Rect rect = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight());
paint.setAntiAlias(true);
canvas.drawARGB(0, 0, 0, 0);
paint.setColor(color);
// canvas.drawRoundRect(rectF, roundPx, roundPx, paint);
canvas.drawCircle(bitmap.getWidth() / 2, bitmap.getHeight() / 2,
bitmap.getWidth() / 2, paint);
paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
canvas.drawBitmap(bitmap, rect, rect, paint);
//Bitmap _bmp = Bitmap.createScaledBitmap(output, 60, 60, false);
//return _bmp;
return output;
}

- 5,150
- 10
- 39
- 55
-
1You could also do this by clipping the bitmap against a circular clipping path. You could either do this every time you draw the bitmap, which means you'd never actually create a bitmap with transparent pixels, or you could draw the clipped bitmap into a buffer that has been erased to transparent beforehand. I think either would be a bit faster and simpler than this. – Gene Dec 01 '12 at 00:36
-
1Thanks. your code works spectacular. Now I can also crop using path (Polygon). – DearDhruv Sep 21 '13 at 08:58
-
2This method could be made `static` and used in a non-instantiated utility class of similar static methods. – Matt Logan Jan 24 '14 at 23:05
-
Yes ,its up to you whether you want it be static or not,its also depends upon the requirement. – Altaf Jan 25 '14 at 07:44
-
I am using this and still seem to be getting problems with jagged edges on my image I'm cutting. Is there something else that I'm missing? – user1090347 Aug 12 '15 at 00:36
-
I am getting circular image but showing a black background. I want to remove that. How to that? – Arshad Dec 08 '15 at 15:59
-
2Should not you use minimum of height and width divided by 2 as radius here? `canvas.drawCircle(bitmap.getWidth() / 2, bitmap.getHeight() / 2, bitmap.getWidth() / 2, paint);` – Varvara Kalinina Apr 12 '16 at 17:03
-
What is the paint color used for? It works fine without setting a color – Tim Sep 29 '16 at 11:34
-
3There're 3 key point: **1) Create an empty bitmap and draw a circle. 2) Set xfermode to SRC_IN. 3) Draw the real bitmap to that canvas bounds.** So, the paint color and other canvas drawing are of no use. – Lym Zoy Oct 21 '16 at 17:04
-
For future reference: A [Rejected Edit](https://stackoverflow.com/review/suggested-edits/26212601) titled "_half of the maximum of width and height is used as the radius of the image so as to get perfect cirular image_" suggested replacing the existing line: `bitmap.getWidth() / 2, paint);` with the new line: `bitmap.getWidth>bitmap.getHeight?bitmap.getWidth() / 2:bitmap.getHeight() / 2, paint);`; _This edit was intended to address the author of the post and makes no sense as an edit. It should have been written as a comment or an answer._ – Nimantha May 25 '20 at 18:04
-
For the radius param in drawCircle, I think it would be better to do it like this: `bitmap.getWidth() > bitmap.getHeight() ? (float) bitmap.getHeight() / 2 : (float) bitmap.getWidth() / 2`, so that when the width is smaller than the height, we should use the width as the diameter of the circle, basically, whichever one is smaller, we use that as the diameter, and this works for both long and wide pictures – marticztn Dec 15 '20 at 21:27
-
image border is getting broken. – Prajwal Waingankar Aug 28 '22 at 14:52
to generate Circle from rectangles
public static Bitmap getCircularBitmap(Bitmap bitmap) {
Bitmap output;
if (bitmap.getWidth() > bitmap.getHeight()) {
output = Bitmap.createBitmap(bitmap.getHeight(), bitmap.getHeight(), Config.ARGB_8888);
} else {
output = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getWidth(), Config.ARGB_8888);
}
Canvas canvas = new Canvas(output);
final int color = 0xff424242;
final Paint paint = new Paint();
final Rect rect = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight());
float r = 0;
if (bitmap.getWidth() > bitmap.getHeight()) {
r = bitmap.getHeight() / 2;
} else {
r = bitmap.getWidth() / 2;
}
paint.setAntiAlias(true);
canvas.drawARGB(0, 0, 0, 0);
paint.setColor(color);
canvas.drawCircle(r, r, r, paint);
paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
canvas.drawBitmap(bitmap, rect, rect, paint);
return output;
}

- 3,296
- 1
- 20
- 17
-
1i would suggest using using two imageviews in a framelayout with the top imageview with transparent circle cut out. – diesel Jun 24 '13 at 08:19
You Can make your imageview circular using RoundedBitmapDrawable
here is the code for achieving roundedImageview:
ImageView profilePic=(ImageView)findViewById(R.id.user_image);
//get bitmap of the image
Bitmap imageBitmap=BitmapFactory.decodeResource(getResources(), R.drawable.large_icon);
RoundedBitmapDrawable roundedBitmapDrawable=RoundedBitmapDrawableFactory.create(getResources(), imageBitmap);
//setting radius
roundedBitmapDrawable.setCornerRadius(50.0f);
roundedBitmapDrawable.setAntiAlias(true);
profilePic.setImageDrawable(roundedBitmapDrawable);
-
Thanks for showing this v4 Support library option. I don't think I would have found out about it otherwise. – CFJ90210 Sep 25 '15 at 13:44
-
8and using setCircular(true) instead of setCornerRadius(50.0f) makes the drawable a circle. note: the image must be square or the aspect ratio is defect... – Marco Schmitz Jan 25 '17 at 12:06
-
@Gene made a comment on the answer above that suggested using clipPath
as an option for cropping an image as a circle.
The following is a clean implementation of this:
public static Bitmap GetBitmapClippedCircle(Bitmap bitmap) {
final int width = bitmap.getWidth();
final int height = bitmap.getHeight();
final Bitmap outputBitmap = Bitmap.createBitmap(width, height, Config.ARGB_8888);
final Path path = new Path();
path.addCircle(
(float)(width / 2)
, (float)(height / 2)
, (float) Math.min(width, (height / 2))
, Path.Direction.CCW);
final Canvas canvas = new Canvas(outputBitmap);
canvas.clipPath(path);
canvas.drawBitmap(bitmap, 0, 0, null);
return outputBitmap;
}
This could be added to a utility class.

- 4,346
- 8
- 50
- 86
-
4I was just about to post very similar code. The problem is according to http://developer.android.com/guide/topics/graphics/hardware-accel.html, clipPath is not supported with hardware acceleration. I actually ran into that problem in an app and wondered what was going on. Newer hardware seems to fix this, however (like Google tablets). One possible further cleanup to your code: You don't need the rect-to-rect conversion when drawing the bitmap. You can just say `c.drawBitmap(b, 0, 0, null);`, which uses the default identity transform. – Gene Mar 19 '13 at 01:31
-
how did you get around using clipPath while using hardware acceleration? – speedynomads Jun 06 '13 at 11:04
-
I was originally using this solution before but the output had jagged edges. The solution from @Altaf works better – YoungDinosaur Mar 19 '14 at 17:15
-
Works great for cropping images used in notification on status bar – Damian Petla Oct 29 '15 at 17:34
I think this solution works better with any type of rectangle, change the pixel size if you want image small or large :
public static Bitmap getCircleBitmap(Bitmap bm) {
int sice = Math.min((bm.getWidth()), (bm.getHeight()));
Bitmap bitmap = ThumbnailUtils.extractThumbnail(bm, sice, sice);
Bitmap output = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(output);
final int color = 0xffff0000;
final Paint paint = new Paint();
final Rect rect = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight());
final RectF rectF = new RectF(rect);
paint.setAntiAlias(true);
paint.setDither(true);
paint.setFilterBitmap(true);
canvas.drawARGB(0, 0, 0, 0);
paint.setColor(color);
canvas.drawOval(rectF, paint);
paint.setColor(Color.BLUE);
paint.setStyle(Paint.Style.STROKE);
paint.setStrokeWidth((float) 4);
paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
canvas.drawBitmap(bitmap, rect, rect, paint);
return output;
}

- 1,042
- 14
- 28
This can be easlity done in xml as well without cropping the actual bitmap, You just need to create a circular image mask and place over your actual image. Here is the piece of code which i used:
circle.xml
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android" android:shape="oval" >
<gradient android:startColor="#00FFFFFF" android:endColor="#00FFFFFF"
android:angle="270"/>
<stroke android:width="10dp" android:color="#FFAAAAAA"/>
your_layout.xml (Ignore "android:scaleType="fitXY"" if you don't need it)
<RelativeLayout
android:id="@+id/icon_layout"
android:layout_width="@dimen/icon_mask"
android:layout_height="@dimen/icon_mask"
android:layout_alignParentLeft="true"
android:layout_alignParentTop="true" >
<ImageView
android:id="@+id/icon"
android:layout_width="@dimen/icon"
android:layout_height="@dimen/icon"
android:layout_centerInParent="true"
android:scaleType="fitXY" >
</ImageView>
<ImageView
android:id="@+id/icon_mask"
android:layout_width="@dimen/icon_mask"
android:layout_height="@dimen/icon_mask"
android:layout_centerInParent="true"
android:background="@drawable/circle"
android:scaleType="fitXY" >
</ImageView>
</RelativeLayout>
dimen.xml
<dimen name="icon">36dp</dimen>
<dimen name="icon_mask">55dp</dimen>
OutPut Image View:
Hope, It might be useful for someone!!! :)

- 1,391
- 15
- 20
-
Seems like it's working only if image has a transparent background that is smaller than circle... – meeDamian Oct 11 '13 at 13:25
-
4
-
@Ash sure, you're right :) I's just that this way you don't really "crop" the original image, as asked by the original poster ;) – Climbatize Mar 18 '14 at 11:12
you can use this code, it will work
private Bitmap getCircleBitmap(Bitmap bitmap) {
final Bitmap output = Bitmap.createBitmap(bitmap.getWidth(),
bitmap.getHeight(), Bitmap.Config.ARGB_8888);
final Canvas canvas = new Canvas(output);
final int color = Color.RED;
final Paint paint = new Paint();
final Rect rect = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight());
final RectF rectF = new RectF(rect);
paint.setAntiAlias(true);
canvas.drawARGB(0, 0, 0, 0);
paint.setColor(color);
canvas.drawOval(rectF, paint);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
canvas.drawBitmap(bitmap, rect, rect, paint);
bitmap.recycle();
return output;
}
-
1It works well on Android API < 28, but crashes with java.lang.IllegalArgumentException: Software rendering doesn't support hardware bitmaps on Android 28 – Lucian Iacob Oct 03 '18 at 07:26
-
you can use this code, it will work
public Bitmap getRoundedShape(Bitmap scaleBitmapImage) {
int targetWidth = 110;
int targetHeight = 110;
Bitmap targetBitmap = Bitmap.createBitmap(targetWidth,
targetHeight,Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(targetBitmap);
Path path = new Path();
path.addCircle(((float) targetWidth - 1) / 2,
((float) targetHeight - 1) / 2,
(Math.min(((float) targetWidth),
((float) targetHeight)) / 2),
Path.Direction.CCW);
canvas.clipPath(path);
Bitmap sourceBitmap = scaleBitmapImage;
canvas.drawBitmap(sourceBitmap,
new Rect(0, 0, sourceBitmap.getWidth(),
sourceBitmap.getHeight()),
new Rect(0, 0, targetWidth, targetHeight), new Paint(Paint.FILTER_BITMAP_FLAG));
return targetBitmap;
}

- 1,705
- 17
- 13
I believe the easiest solution is to create a BitmapShader of your Bitmap, pass it to your paint object and then simply call something like canvas.drawCircle(cx, cy, radius, paint);
for example
Paint p = new Paint();
p.setShader(new BitmapShader(myBitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP));
canvas.drawCircle(getWidth() / 2, getHeight() / 2, getHeight() / 2, p);
This is how https://github.com/hdodenhof/CircleImageView also has done it, you can read the source code here: https://github.com/hdodenhof/CircleImageView/blob/master/circleimageview/src/main/java/de/hdodenhof/circleimageview/CircleImageView.java

- 791
- 8
- 15
Here is Kotlin variant using extension method
/**
* Creates new circular bitmap based on original one.
*/
fun Bitmap.getCircularBitmap(config: Bitmap.Config = Bitmap.Config.ARGB_8888): Bitmap {
// circle configuration
val circlePaint = Paint().apply { isAntiAlias = true }
val circleRadius = Math.max(width, height) / 2f
// output bitmap
val outputBitmapPaint = Paint(circlePaint).apply { xfermode = PorterDuffXfermode(PorterDuff.Mode.SRC_IN) }
val outputBounds = Rect(0, 0, width, height)
val output = Bitmap.createBitmap(width, height, config)
return Canvas(output).run {
drawCircle(circleRadius, circleRadius, circleRadius, circlePaint)
drawBitmap(this@getCircularBitmap, outputBounds, outputBounds, outputBitmapPaint)
output
}
}

- 1,643
- 2
- 15
- 18
For peaple who want the center of the rectangle (me), add this before cutting:
public static Bitmap cropBitmapToBlock(Bitmap bitmap) {
if (bitmap.getWidth() >= bitmap.getHeight()){
return Bitmap.createBitmap(
bitmap,
bitmap.getWidth()/2 - bitmap.getHeight()/2,
0,
bitmap.getHeight(),
bitmap.getHeight()
);
}else{
return Bitmap.createBitmap(
bitmap,
0,
bitmap.getHeight()/2 - bitmap.getWidth()/2,
bitmap.getWidth(),
bitmap.getWidth()
);
}
}
Based on [Jachumbelechao Unto Mantekilla] answer, this code works like a charm for people looking for a Kotlin solution:
fun cropCircleFromBitmap(originalBitmap: Bitmap): Bitmap {
val size = Math.min(originalBitmap.width, originalBitmap.height)
val bitmap = ThumbnailUtils.extractThumbnail(originalBitmap, size, size)
var output = Bitmap.createBitmap(bitmap.width, bitmap.height, Bitmap.Config.ARGB_8888)
val canvas = Canvas(output)
val paint = Paint()
val rect = Rect(0, 0, bitmap.width, bitmap.height)
val rectF = RectF(rect)
paint.isAntiAlias = true
paint.isDither = true
paint.isFilterBitmap = true
canvas.drawARGB(0, 0, 0, 0)
paint.color = 0xffff0000.toInt()
canvas.drawOval(rectF, paint)
paint.color = Color.BLUE
paint.style = Paint.Style.STROKE
paint.strokeWidth = 4f
paint.xfermode = PorterDuffXfermode(PorterDuff.Mode.SRC_IN);
canvas.drawBitmap(bitmap, rect, rect, paint)
return output
}

- 81
- 8
-
-
something like fun Bitmap.getCircleCroppedBitmap(): Bitmap {} and use this instead of originalBitmap – greenspand Oct 09 '16 at 15:13
-
then you could use it like this: img_user_photo.setImageBitmap(photo.getCircleCroppedBitmap()) – greenspand Oct 09 '16 at 15:14
-
Now, Right answer:
private Bitmap getCroppedBitmap(Bitmap bitmap, Integer cx, Integer cy, Integer radius) {
int diam = radius << 1;
Bitmap targetBitmap = Bitmap.createBitmap(diam, diam, Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(targetBitmap);
final int color = 0xff424242;
final Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
canvas.drawARGB(0, 0, 0, 0);
paint.setColor(color);
canvas.drawCircle(radius, radius, radius, paint);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
canvas.drawBitmap(bitmap, -cx+radius, -cy+radius, paint);
return targetBitmap;
}

- 690
- 6
- 18
Kotin Fucntion
fun getRoundedCornerBitmap(bitmap: Bitmap, pixels: Int): Bitmap {
val output = Bitmap.createBitmap(bitmap.width, bitmap.height, Bitmap.Config.ARGB_8888)
val canvas = Canvas(output)
val color = -0xbdbdbe
val paint = Paint()
val rect = Rect(0, 0, bitmap.width, bitmap.height)
val rectF = RectF(rect)
val roundPx = pixels.toFloat()
paint.isAntiAlias = true
canvas.drawARGB(0, 0, 0, 0)
paint.color = color
canvas.drawRoundRect(rectF, roundPx, roundPx, paint)
paint.xfermode = PorterDuffXfermode(PorterDuff.Mode.SRC_IN)
canvas.drawBitmap(bitmap, rect, rect, paint)
return output
}
call it by this code
holder.itemFriendImage.setImageBitmap(ImageConverter.getRoundedCornerBitmap(bitmap,600))

- 3,112
- 3
- 32
- 33
**Jst Add this to your image Id and get the circuler image.**
imgUserProfile.setImageBitmap(getCircularCenterCropBitmap(bitmap, (int) (150 * denisty)));
Method:-
public void Bitmap getCircularCenterCropBitmap(Bitmap originalBmp, int diameter) {
Bitmap resizedBmp = BitmapUtils.getScaledCroppedBitmap(originalBmp, diameter, diameter);
return BitmapUtils.getRoundedCircularBitmap(resizedBmp, diameter / 2);
}

- 640
- 4
- 14
-
Omg. Thanks for your copypaste from some working project. One problem - the method is in the BitmapUtils file, which you forgot to post – China fox Mar 01 '23 at 04:33
For kotlin:
private fun getCircularBitmap(bitmap: Bitmap): Bitmap? {
val output = Bitmap.createBitmap(
bitmap.width,
bitmap.height, Bitmap.Config.ARGB_8888
)
val canvas = Canvas(output)
val color = -0xbdbdbe
val paint = Paint()
val rect = Rect(0, 0, bitmap.width, bitmap.height)
paint.isAntiAlias = true
canvas.drawARGB(0, 0, 0, 0)
paint.color = color
canvas.drawCircle(
(bitmap.width / 2).toFloat(), (bitmap.height / 2).toFloat(), (
bitmap.width / 2).toFloat(), paint
)
paint.xfermode = PorterDuffXfermode(PorterDuff.Mode.SRC_IN)
canvas.drawBitmap(bitmap, rect, rect, paint)
return output
}

- 4,389
- 27
- 43
kotlin, put it in Ext.kt
private fun Bitmap.getCircledBitmap(): Bitmap {
val output = Bitmap.createBitmap(this.width, this.height, Bitmap.Config.ARGB_8888)
val canvas = Canvas(output)
val paint = Paint()
val rect = Rect(0, 0, this.width, this.height)
paint.isAntiAlias = true
canvas.drawARGB(0, 0, 0, 0)
canvas.drawCircle(this.width / 2f, this.height / 2f, this.width / 2f, paint)
paint.xfermode = PorterDuffXfermode(PorterDuff.Mode.SRC_IN)
canvas.drawBitmap(this, rect, rect, paint)
return output
}
Not sure this is a programming question but...
The easiest solution would be to make the outside area transparent in the source bitmap. Otherwise, you'll have to calculate which pixels are outside of the circle, and set the alpha accordingly (alpha = 0 for full transparency).

- 971
- 9
- 21
-
to be honest, I have been your way, it seems work but we cannot solve the border jaggy problem, don't you? – VinceStyling May 09 '14 at 10:23
-
Border "jaggyness" is addressed by dithering and/or antialiasing. You could look online for some algorithms to accomplish something that seems acceptable. But keep in mind that rectangular pixels and curves will always have these issues. – MandisaW May 13 '14 at 22:44