Questions tagged [decal]
39 questions
10
votes
1 answer
three.js - TubeGeometry + DecalGeometry on a segment of the tube
I want to put a decal inside a segment of a tube geometry (in the backface).
The way I do is use TubeGeometry as the decal geometry.
This is what I have:
And this is what I want:
(bad drawing)
Sample code:
//code
var tube = new…

Rui d'Orey
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5
votes
1 answer
Libgdx decal rotation around custom axis
I'm working app that uses Libgdx engine and decals in 3d space.
Now I need to rotate decals around X,Y,Z axis, but around custom pivot point that stands somewhere in the 3d space.
I found that decals have transformationOffset field, which might work…

Veljko
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5
votes
1 answer
Libgdx rendering floor for 3D game
In my first 3D game i now want to render the floor, which is actually a plane (not a libgdx Plane) on y = 0.
I want to add a Texture to it, so i can have different floors in each level.
Now my question is: What is the best way to create and render…

Robert P
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4
votes
2 answers
DeCAL and Delphi 2009
Have someone tried out DeCAL in Delphi 2009?
I'm thinking about upgrading from 2007, but my code is quite dependent on DeCAL...

Vegar
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4
votes
3 answers
Decal wrap around mesh
I'm working on tattoo simulator program, i need to know if there's a way for the decal (tattoo) to wrap arond the target mesh, like having a tattoo that goes from one side to the other side of lets say leg, or event behind it.

chakmeshma
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4
votes
2 answers
How to create a "scorched area" on a 3D terrain?
i'm experimenting a bit with C# and XNA. Going through the advanced "Riemers tutorials" helped me a lot, but i want to make my terrain even better. I have a simple game where player controls a tank and destroys other buildings and tanks. I would…

PeterK
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3
votes
3 answers
Ogre Projector shines through objects
In Ogre, i'm projecting a decal onto a sphere. However, the decal shines straight through the sphere and projects another decal onto the opposite side! How do I stop that?
material planets/Planet_Earth {
technique {
pass {
…

Magicaxis
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2
votes
0 answers
Is there any way in Unity to make something like decal projector from HDRP in build-in pipeline?
Is there any way in Unity to make something like decal projector from HDRP in build-in pipeline? Tried Easy Decals but they doesn't work, at least 2019 version.

Tertium
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2
votes
3 answers
How to iterate properly over the search results of a DMultiMap (DeCAL) in Delphi?
I am using the DMultiMap container from DeCAL with Delphi 6 to store data. The key is a string which can appears several time in the map.
I wonder how to iterate properly over all objects with a given key.
Will this code:
function…

Name
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2
votes
1 answer
GBUFFER Decal Projection and scaling
I have been working on projecting decals on to anything that the decals bounding box encapsulates. After reading and trying numerous code snippets (usually in HLSL) I have a some what working method in GLSL for projecting the decals.
Let me start…

Mike O
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2
votes
0 answers
how to setup Decals in libgdx
I am trying to fake a shadow in 3D space. ShadowDirectionalLight does not suit my purposes, therefore I am gonna run a texture based animation.
I was thinking of using Decals for my animations. Can someone provide an example of how to use them?…

potato
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2
votes
1 answer
Rendering decals on 3d meshes
As in question, what are the best techniques for rendering lots (lots!) of decals on multiple meshes (which can move) and on terrain?

chris
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1
vote
0 answers
How to display DecalGeometry from ThreeJs on Specific Mesh
I have this Mesh:
The specific mesh named OCounter
and I want to display the Decal on the front of the mesh.
I tried this:
textureDecal.side = THREE.DoubleSide
const euler = new THREE.Euler(0,0,0, "XYZ");
const decalImage = new…

Crapaud
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1
vote
1 answer
The alpha of decals is not completely transparent in Unity
I wanted a quick way of displaying the range of stuff in my game, so I thought: do it with decals around it! Fast and easy!
However, the parts of the decals that are transparent do not appear completely transparent during gameplay. They darken or…

Guillem Poy
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1
vote
1 answer
Unity3D - Rotate Decal Particle from ParticleSystem to Match Normal
I am trying to use a ParticleSystem for Decals as a cheap alternative but am unable to align the particles with all normal surfaces.
This is the nearest I've got that gets all axis correct except for an inverted x axis. (I can see it's the wrong way…

akaBase
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